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ExGflasha.cc
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25 //
26 //
29 //
30 // Created by Joanna Weng 26.11.2004
31 
32 // G4 includes
33 #include "G4Types.hh"
34 #include "G4ios.hh"
35 #include "G4Timer.hh"
36 #include "G4UImanager.hh"
37 
38 #ifdef G4MULTITHREADED
39 #include "G4MTRunManager.hh"
40 #else
41 #include "G4RunManager.hh"
42 #endif
43 
44 // my project
46 #include "ExGflashActionInitialization.hh"
47 
48 #include "FTFP_BERT.hh"
50 
51 #include "G4VisExecutive.hh"
52 #include "G4UIExecutive.hh"
53 
54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
55 
56 int main(int argc,char** argv)
57 {
58  // Instantiate G4UIExecutive if interactive mode
59  G4UIExecutive* ui = nullptr;
60  if ( argc == 1 ) {
61  ui = new G4UIExecutive(argc, argv);
62  }
63 
64  // timer to see GFlash performance
65  G4Timer timer;
66  timer.Start();
67 
68  G4cout<<"+-------------------------------------------------------+"<<G4endl;
69  G4cout<<"| |"<<G4endl;
70  G4cout<<"| This is an example of Shower |"<<G4endl;
71  G4cout<<"| Parameterization with GFLASH |"<<G4endl;
72  G4cout<<"+-------------------------------------------------------+"<<G4endl;
73 
74 
75 
76 #ifdef G4MULTITHREADED
77  G4MTRunManager * runManager = new G4MTRunManager;
78 #else
79  G4RunManager * runManager = new G4RunManager;
80 #endif
81 
82  // UserInitialization classes (mandatory)
84  runManager->SetUserInitialization(detector);
85 
86  // -- Select a physics list:
87  G4VModularPhysicsList* physicsList = new FTFP_BERT();
88  // -- Create a fast simulation physics constructor, used to augment
89  // -- the above physics list to allow for fast simulation:
90  G4FastSimulationPhysics* fastSimulationPhysics = new G4FastSimulationPhysics();
91 
92  // -- We now configure the fastSimulationPhysics object.
93  // -- The gflash model (GFlashShowerModel, see ExGflashDetectorConstruction.cc)
94  // -- is applicable to e+ and e- : we augment the physics list for these
95  // -- particles (by adding a G4FastSimulationManagerProcess with below's
96  // -- calls), this will make the fast simulation to be activated:
97  fastSimulationPhysics->ActivateFastSimulation("e-");
98  fastSimulationPhysics->ActivateFastSimulation("e+");
99  // -- Register this fastSimulationPhysics to the physicsList,
100  // -- when the physics list will be called by the run manager
101  // -- (will happen at initialization of the run manager)
102  // -- for physics process construction, the fast simulation
103  // -- configuration will be applied as well.
104  physicsList->RegisterPhysics( fastSimulationPhysics );
105  runManager->SetUserInitialization(physicsList);
106 
107  // Action initialization:
108  runManager->SetUserInitialization(new ExGflashActionInitialization(detector));
109 
110  G4VisManager* visManager = new G4VisExecutive;
111  visManager->Initialize();
112 
113  G4UImanager* UImanager = G4UImanager::GetUIpointer();
114  UImanager->ApplyCommand("/run/verbose 0");
115  runManager->Initialize();
116  UImanager->ApplyCommand("/Step/Verbose 0");
117 
118  if (ui) // Define UI terminal for interactive mode
119  {
120  UImanager->ApplyCommand("/control/execute vis.mac");
121  ui->SessionStart();
122  delete ui;
123  }
124  else // Batch mode
125  {
126  G4String s=*(argv+1);
127  UImanager->ApplyCommand("/control/execute "+s);
128  }
129 
130  delete visManager;
131  delete runManager;
132 
133  timer.Stop();
134  G4cout << G4endl;
135  G4cout << "******************************************";
136  G4cout << G4endl;
137  G4cout << "Total Real Elapsed Time is: "<< timer.GetRealElapsed();
138  G4cout << G4endl;
139  G4cout << "Total System Elapsed Time: " << timer.GetSystemElapsed();
140  G4cout << G4endl;
141  G4cout << "Total GetUserElapsed Time: " << timer.GetUserElapsed();
142  G4cout << G4endl;
143  G4cout << "******************************************";
144  G4cout << G4endl;
145 
146  return 0;
147 }
148 
149 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......