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G4LowEGammaNuclearModel.cc
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25 //
26 // Physics model class G4LowEGammaNuclearModel
27 // Created: 15 May 2019
28 // Author V.Ivanchenko
29 //
30 //
31 
33 #include "G4SystemOfUnits.hh"
34 #include "G4ParticleDefinition.hh"
35 #include "G4Fragment.hh"
36 #include "G4NucleiProperties.hh"
37 #include "G4DynamicParticle.hh"
38 #include "G4HadSecondary.hh"
39 #include "G4ReactionProduct.hh"
41 #include "G4HadronicParameters.hh"
43 #include "G4PreCompoundModel.hh"
44 #include "G4ThreeVector.hh"
45 
47  : G4HadronicInteraction("GammaNPreco"),lab4mom(0.,0.,0.,0.)
48 {
49  SetMinEnergy( 0.0*CLHEP::GeV );
51 
52  // reuse existing pre-compound model
55  fPreco = static_cast<G4PreCompoundModel*>(p);
56  if(!fPreco) { fPreco = new G4PreCompoundModel(); }
57 }
58 
60 {}
61 
63 {}
64 
66  const G4HadProjectile& aTrack, G4Nucleus& theNucleus)
67 {
69 
70  G4int A = theNucleus.GetA_asInt();
71  G4int Z = theNucleus.GetZ_asInt();
72 
73  // Create initial state
75  lab4mom += aTrack.Get4Momentum();
76 
77  G4Fragment frag(A, Z, lab4mom);
78 
79  if (verboseLevel > 1) {
80  G4cout << "G4LowEGammaNuclearModel::ApplyYourself initial G4Fragmet:"
81  << G4endl;
82  G4cout << frag << G4endl;
83  }
85 
86  // secondaries produced
87  if(res) {
88 
90  G4int nsec = res->size();
91  if (verboseLevel > 1) {
92  G4cout << "G4LowEGammaNuclearModel: " << nsec << " secondaries" << G4endl;
93  }
94  for(G4int i=0; i<nsec; ++i) {
95  if((*res)[i]) {
96  G4double ekin = (*res)[i]->GetKineticEnergy();
97  G4ThreeVector dir(0.,0.,1.);
98  if(ekin > 0.0) { dir = (*res)[i]->GetMomentum().unit(); }
99  G4HadSecondary* news = new G4HadSecondary(
100  new G4DynamicParticle((*res)[i]->GetDefinition(), dir, ekin));
101  news->SetTime((*res)[i]->GetTOF());
102  news->SetCreatorModelType((*res)[i]->GetCreatorModel());
104  if (verboseLevel > 1) {
105  G4cout << i << ". " << (*res)[i]->GetDefinition()->GetParticleName()
106  << " Ekin(MeV)= " << ekin/MeV
107  << " dir: " << dir << G4endl;
108  }
109  delete (*res)[i];
110  delete news;
111  }
112  }
113  delete res;
114  }
115  return &theParticleChange;
116 }
117