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G4IntersectionSolid.hh
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25 //
26 // G4IntersectionSolid
27 //
28 // Class description:
29 //
30 // Class for description of intersection of two solids.
31 
32 // 12.09.98 V.Grichine: initial design and implementation
33 // --------------------------------------------------------------------
34 #ifndef G4INTERSECTIONSOLID_HH
35 #define G4INTERSECTIONSOLID_HH
36 
37 #include "G4BooleanSolid.hh"
38 #include "G4VSolid.hh"
39 
40 #include "G4RotationMatrix.hh"
41 #include "G4ThreeVector.hh"
42 #include "G4Transform3D.hh"
43 #include "G4AffineTransform.hh"
44 
46 {
47  public: // with description
48 
49  G4IntersectionSolid( const G4String& pName,
50  G4VSolid* pSolidA ,
51  G4VSolid* pSolidB ) ;
52 
53  G4IntersectionSolid( const G4String& pName,
54  G4VSolid* pSolidA ,
55  G4VSolid* pSolidB,
56  G4RotationMatrix* rotMatrix,
57  const G4ThreeVector& transVector ) ;
58 
59  G4IntersectionSolid( const G4String& pName,
60  G4VSolid* pSolidA ,
61  G4VSolid* pSolidB,
62  const G4Transform3D& transform ) ;
63 
64  virtual ~G4IntersectionSolid() ;
65 
67 
68  G4VSolid* Clone() const;
69 
70  public: // without description
71 
72  G4IntersectionSolid(__void__&);
73  // Fake default constructor for usage restricted to direct object
74  // persistency for clients requiring preallocation of memory for
75  // persistifiable objects.
76 
79  // Copy constructor and assignment operator.
80 
82 
83  G4bool CalculateExtent( const EAxis pAxis,
84  const G4VoxelLimits& pVoxelLimit,
85  const G4AffineTransform& pTransform,
86  G4double& pMin, G4double& pMax) const ;
87 
88  EInside Inside( const G4ThreeVector& p ) const ;
89 
90  G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
91 
93  const G4ThreeVector& v ) const ;
94 
95  G4double DistanceToIn( const G4ThreeVector& p) const ;
96 
98  const G4ThreeVector& v,
99  const G4bool calcNorm=false,
100  G4bool *validNorm=0,
101  G4ThreeVector *n=0 ) const ;
102 
103  G4double DistanceToOut( const G4ThreeVector& p ) const ;
104 
105 
107  const G4int n,
108  const G4VPhysicalVolume* pRep ) ;
109 
110  void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
111  G4Polyhedron* CreatePolyhedron () const ;
112 };
113 
114 #endif
115