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G4VScoreColorMap.hh
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28 
29 #ifndef G4VScoreColorMap_h
30 #define G4VScoreColorMap_h 1
31 
32 #include "globals.hh"
33 
34 class G4VVisManager;
35 
37 {
38  public:
40  virtual ~G4VScoreColorMap();
41 
42  public:
43  virtual void GetMapColor(G4double val, G4double color[4]) = 0;
44 
45  public:
46  inline G4String GetName() const
47  { return fName; }
48  inline void SetFloatingMinMax(G4bool vl=true)
49  { ifFloat = vl; }
50  inline G4bool IfFloatMinMax() const
51  { return ifFloat; }
52  inline void SetMinMax(G4double minVal, G4double maxVal)
53  {
54  if(minVal >= maxVal)
55  { G4cerr << "WARNING: G4VScoreColoMap::SetMinMax() : minimum is larger than or equal to maximum. Verify values you set, ["
56  << minVal << ", " << maxVal << "]" << G4endl;
57  fMinVal = maxVal; fMaxVal = minVal;
58  }
59  else {
60  fMinVal = minVal; fMaxVal = maxVal;
61  }
62  }
63  inline G4double GetMin() const
64  { return fMinVal; }
65  inline G4double GetMax() const
66  { return fMaxVal; }
67 
68  // draw a color chart
69  virtual void DrawColorChart(G4int nPoint = 5);
70 
71  virtual void DrawColorChartBar(G4int nPoint);
72 
73  virtual void DrawColorChartText(G4int nPoint);
74 
75 
76  void SetPSUnit(G4String & unit) {fPSUnit = unit;}
77  void SetPSName(G4String & psName) {fPSName = psName;}
78 
79  protected:
87 };
88 
89 #endif
90