65 G4Material* skeleton = material -> GetMaterial(
"skeleton");
78 "logical" + volumeName,
86 "physicalLeftArmBone",
94 G4Colour colour = colourPointer -> GetColour(colourName);
103 G4cout <<
"Volume of LeftArmBone = " << LeftArmBoneVol/
cm3 <<
" cm^3" <<
G4endl;
107 G4cout <<
"Material of LeftArmBone = " << LeftArmBoneMat <<
G4endl;
111 G4cout <<
"Density of Material = " << LeftArmBoneDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
114 G4double LeftArmBoneMass = (LeftArmBoneVol)*LeftArmBoneDensity;
115 G4cout <<
"Mass of LeftArmBone = " << LeftArmBoneMass/
gram <<
" g" <<
G4endl;
117 return physLeftArmBone;