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G4ParticleHPCaptureFS Member List

This is the complete list of members for G4ParticleHPCaptureFS, including all inherited members.

adjust_final_state(G4LorentzVector)G4ParticleHPFinalStateprotected
ApplyYourself(const G4HadProjectile &theTrack)G4ParticleHPCaptureFSvirtual
DoNotAdjustFinalState()G4ParticleHPFinalStateprotected
G4ParticleHPCaptureFS()G4ParticleHPCaptureFSinline
G4ParticleHPFinalState()G4ParticleHPFinalStateinline
GetA()G4ParticleHPFinalStateinline
GetM()G4ParticleHPFinalStateinline
GetN()G4ParticleHPFinalStateinline
GetXsec(G4double)G4ParticleHPFinalStateinlinevirtual
GetXsec()G4ParticleHPFinalStateinlinevirtual
GetZ()G4ParticleHPFinalStateinline
hasAnyDataG4ParticleHPFinalStateprotected
HasAnyData()G4ParticleHPFinalStateinline
hasExactMF6G4ParticleHPCaptureFSprivate
hasFSDataG4ParticleHPFinalStateprotected
HasFSData()G4ParticleHPFinalStateinline
hasXsecG4ParticleHPFinalStateprotected
HasXsec()G4ParticleHPFinalStateinline
Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *)G4ParticleHPCaptureFSvirtual
G4ParticleHPFinalState::Init(G4double A, G4double Z, G4String &dirName, G4String &aFSType, G4ParticleDefinition *projectile)G4ParticleHPFinalStateinline
New()G4ParticleHPCaptureFSinlinevirtual
SetA_Z(G4double anA, G4double aZ, G4int aM=0)G4ParticleHPFinalStateinline
SetAZMs(G4double anA, G4double aZ, G4int aM, G4ParticleHPDataUsed used)G4ParticleHPFinalStateinline
SetProjectile(G4ParticleDefinition *projectile)G4ParticleHPFinalStateinline
targetMassG4ParticleHPCaptureFSprivate
theBaseAG4ParticleHPFinalStateprotected
theBaseMG4ParticleHPFinalStateprotected
theBaseZG4ParticleHPFinalStateprotected
theFinalStatePhotonsG4ParticleHPCaptureFSprivate
theMF6FinalStateG4ParticleHPCaptureFSprivate
theNamesG4ParticleHPCaptureFSprivate
theNDLDataAG4ParticleHPFinalStateprotected
theNDLDataMG4ParticleHPFinalStateprotected
theNDLDataZG4ParticleHPFinalStateprotected
theProjectileG4ParticleHPFinalStateprotected
theResultG4ParticleHPFinalStateprotected
~G4ParticleHPCaptureFS()G4ParticleHPCaptureFSinline
~G4ParticleHPFinalState()G4ParticleHPFinalStateinlinevirtual