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LXeScintHit.hh
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31 #ifndef LXeScintHit_h
32 #define LXeScintHit_h 1
33 
34 #include "G4VHit.hh"
35 #include "G4THitsCollection.hh"
36 #include "G4Allocator.hh"
37 #include "G4ThreeVector.hh"
38 #include "G4LogicalVolume.hh"
39 #include "G4Transform3D.hh"
40 #include "G4RotationMatrix.hh"
41 #include "G4VPhysicalVolume.hh"
42 
43 #include "tls.hh"
44 
45 class LXeScintHit : public G4VHit
46 {
47  public:
48 
49  LXeScintHit();
51  virtual ~LXeScintHit();
53  const LXeScintHit& operator=(const LXeScintHit &right);
54  G4bool operator==(const LXeScintHit &right) const;
55 
56  inline void *operator new(size_t);
57  inline void operator delete(void *aHit);
58 
59  virtual void Draw();
60  virtual void Print();
61 
62  inline void SetEdep(G4double de) { fEdep = de; }
63  inline void AddEdep(G4double de) { fEdep += de; }
64  inline G4double GetEdep() { return fEdep; }
65 
66  inline void SetPos(G4ThreeVector xyz) { fPos = xyz; }
67  inline G4ThreeVector GetPos() { return fPos; }
68 
69  inline const G4VPhysicalVolume * GetPhysV() { return fPhysVol; }
70 
71  private:
75 
76 };
77 
79 
81 
82 inline void* LXeScintHit::operator new(size_t)
83 {
86  return (void *) LXeScintHitAllocator->MallocSingle();
87 }
88 
89 inline void LXeScintHit::operator delete(void *aHit)
90 {
91  LXeScintHitAllocator->FreeSingle((LXeScintHit*) aHit);
92 }
93 
94 #endif