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G4VInteractorManager.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// G.Barrand
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#ifndef G4VINTERACTORMANAGER_HH
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#define G4VINTERACTORMANAGER_HH
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#include "
globals.hh
"
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#include <vector>
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typedef
void
*
G4Interactor
;
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typedef
G4bool
(*
G4DispatchFunction
)(
void
*);
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typedef
void
(*
G4SecondaryLoopAction
)();
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// Class description :
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//
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// G4VInteractorManager : a base class to isolate common things
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// to various GUI "toolkits" like WIndows, Xt.
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// The word "interactor" is for "piece of user interface" or
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// "widget" (which means nothing). Then a GUI "toolkit" could be
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// defined as a manager of interactors.
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//
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// Class description - end :
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class
G4VInteractorManager
{
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public
:
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G4VInteractorManager
();
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virtual
~G4VInteractorManager
();
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void
SetArguments
(
int
,
char
**);
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char
**
GetArguments
(
int
*);
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void
SetMainInteractor
(
G4Interactor
);
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G4Interactor
GetMainInteractor
();
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void
AddDispatcher
(
G4DispatchFunction
);
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void
RemoveDispatcher
(
G4DispatchFunction
);
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void
AddSecondaryLoopPreAction
(
G4SecondaryLoopAction
);
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void
AddSecondaryLoopPostAction
(
G4SecondaryLoopAction
);
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void
AddShell
(
G4Interactor
);
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void
RemoveShell
(
G4Interactor
);
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void
EnableSecondaryLoop
();
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void
DisableSecondaryLoop
();
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void
SecondaryLoopPreActions
();
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void
SecondaryLoopPostActions
();
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void
RequireExitSecondaryLoop
(
int
);
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void
DispatchEvent
(
void
*);
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virtual
void
SecondaryLoop
();
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int
GetExitSecondaryLoopCode
();
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void
PutStringInResourceDatabase
(
char
*);
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virtual
G4bool
Inited
() = 0;
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virtual
void
*
GetEvent
() = 0;
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virtual
void
FlushAndWaitExecution
() = 0;
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void
SetParentInteractor
(
G4Interactor
);
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G4Interactor
GetParentInteractor
();
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void
SetCreatedInteractor
(
G4Interactor
);
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G4Interactor
GetCreatedInteractor
();
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void
SetCreationString
(
char
*);
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char
*
GetCreationString
();
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private
:
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int
argc
;
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char
**
argv
;
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G4Interactor
mainInteractor
;
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std::vector<G4DispatchFunction>
dispatchers
;
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std::vector<G4SecondaryLoopAction>
preActions
;
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std::vector<G4SecondaryLoopAction>
postActions
;
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std::vector<G4Interactor>
shells
;
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G4bool
secondaryLoopEnabled
;
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G4bool
alreadyInSecondaryLoop
;
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int
exitSecondaryLoop
;
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G4Interactor
parentInteractor
;
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G4Interactor
createdInteractor
;
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char
*
creationString
;
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};
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#define OGL_EXIT_CODE 1
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#define OIV_EXIT_CODE 2
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#define XO_EXIT_CODE 3
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#endif
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G4VInteractorManager.hh
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. updated:
Wed Jun 29 2022 17:25:22
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