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G4VInteractorManager.hh
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25 //
26 //
27 //
28 // G.Barrand
29 
30 #ifndef G4VINTERACTORMANAGER_HH
31 #define G4VINTERACTORMANAGER_HH
32 
33 #include "globals.hh"
34 #include <vector>
35 
36 typedef void* G4Interactor;
37 typedef G4bool (*G4DispatchFunction)(void*);
39 
40 // Class description :
41 //
42 // G4VInteractorManager : a base class to isolate common things
43 // to various GUI "toolkits" like WIndows, Xt.
44 // The word "interactor" is for "piece of user interface" or
45 // "widget" (which means nothing). Then a GUI "toolkit" could be
46 // defined as a manager of interactors.
47 //
48 // Class description - end :
49 
51 public:
53  virtual ~G4VInteractorManager ();
54  void SetArguments (int,char**);
55  char** GetArguments (int*);
62  void AddShell (G4Interactor);
64  void EnableSecondaryLoop ();
65  void DisableSecondaryLoop ();
68  void RequireExitSecondaryLoop (int);
69  void DispatchEvent (void*);
70  virtual void SecondaryLoop ();
72  void PutStringInResourceDatabase (char*);
73  virtual G4bool Inited () = 0;
74  virtual void* GetEvent () = 0;
75  virtual void FlushAndWaitExecution () = 0;
80  void SetCreationString (char*);
81  char* GetCreationString ();
82 private:
83  int argc;
84  char** argv;
86  std::vector<G4DispatchFunction> dispatchers;
87  std::vector<G4SecondaryLoopAction> preActions;
88  std::vector<G4SecondaryLoopAction> postActions;
89  std::vector<G4Interactor> shells;
96 };
97 
98 #define OGL_EXIT_CODE 1
99 #define OIV_EXIT_CODE 2
100 #define XO_EXIT_CODE 3
101 
102 #endif