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G4AxesModel.hh
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25 //
26 //
27 //
28 //
29 // John Allison 3rd April 2001
30 //
31 // Class Description:
32 //
33 // Model which knows how to draw axes.
34 //
35 // For access to base class information, e.g., modeling parameters,
36 // use GetModelingParameters() inherited from G4VModel. See Class
37 // Description of the base class G4VModel.
38 
39 #ifndef G4AXESMODEL_HH
40 #define G4AXESMODEL_HH
41 
42 #include "G4VModel.hh"
43 
44 class G4AxesModel: public G4VModel {
45 
46 public: // With description
47 
50  G4double arrowWidth = 1.,
51  const G4String& colourString = "auto",
52  const G4String& description = "",
53  G4bool withAnnotation = true,
54  G4double textSize = 10.
55  );
56 
57  virtual ~G4AxesModel ();
58 
59  virtual void DescribeYourselfTo (G4VGraphicsScene&);
60  // The main task of a model is to describe itself to the graphics scene.
61 
62 private:
63 
64  // Private copy contructor and assignment to forbid use...
65  G4AxesModel (const G4AxesModel&);
67 
68  G4VModel
72 };
73 
74 #endif