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G4AxesModel.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 3rd April 2001
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//
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// Class Description:
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//
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// Model which knows how to draw axes.
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//
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// For access to base class information, e.g., modeling parameters,
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// use GetModelingParameters() inherited from G4VModel. See Class
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// Description of the base class G4VModel.
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#ifndef G4AXESMODEL_HH
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#define G4AXESMODEL_HH
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#include "
G4VModel.hh
"
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class
G4AxesModel
:
public
G4VModel
{
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public
:
// With description
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G4AxesModel
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(
G4double
x0,
G4double
y0,
G4double
z0
,
G4double
length
,
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G4double
arrowWidth = 1.,
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const
G4String
& colourString =
"auto"
,
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const
G4String
& description =
""
,
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G4bool
withAnnotation =
true
,
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G4double
textSize = 10.
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);
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virtual
~G4AxesModel
();
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virtual
void
DescribeYourselfTo
(
G4VGraphicsScene
&);
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// The main task of a model is to describe itself to the graphics scene.
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private
:
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// Private copy contructor and assignment to forbid use...
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G4AxesModel
(
const
G4AxesModel
&);
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G4AxesModel
&
operator =
(
const
G4AxesModel
&);
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G4VModel
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*
fXAxisModel
, *
fXLabelModel
, *
fXAnnotationModel
,
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*
fYAxisModel
, *
fYLabelModel
, *
fYAnnotationModel
,
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*
fZAxisModel
, *
fZLabelModel
, *
fZAnnotationModel
;
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};
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#endif
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G4AxesModel.hh
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. updated:
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