AddCompound(const G4VTrajectory &traj) | G4DAWNFILESceneHandler | inlinevirtual |
AddCompound(const G4VHit &hit) | G4DAWNFILESceneHandler | inlinevirtual |
AddCompound(const G4VDigi &digi) | G4DAWNFILESceneHandler | inlinevirtual |
AddCompound(const G4THitsMap< G4double > &hits) | G4DAWNFILESceneHandler | inlinevirtual |
AddCompound(const G4THitsMap< G4StatDouble > &hits) | G4DAWNFILESceneHandler | inlinevirtual |
AddPrimitive(const G4Polyline &line) | G4DAWNFILESceneHandler | virtual |
AddPrimitive(const G4Polyhedron &p) | G4DAWNFILESceneHandler | virtual |
AddPrimitive(const G4Text &) | G4DAWNFILESceneHandler | virtual |
AddPrimitive(const G4Circle &) | G4DAWNFILESceneHandler | virtual |
AddPrimitive(const G4Square &) | G4DAWNFILESceneHandler | virtual |
AddPrimitive(const G4Polymarker &polymarker) | G4DAWNFILESceneHandler | inlinevirtual |
AddPrimitive(const G4Scale &scale) | G4DAWNFILESceneHandler | inlinevirtual |
AddSolid(const G4Box &box) | G4DAWNFILESceneHandler | virtual |
AddSolid(const G4Cons &cons) | G4DAWNFILESceneHandler | virtual |
AddSolid(const G4Tubs &tubs) | G4DAWNFILESceneHandler | virtual |
AddSolid(const G4Trd &trd) | G4DAWNFILESceneHandler | virtual |
AddSolid(const G4Trap &trap) | G4DAWNFILESceneHandler | virtual |
AddSolid(const G4Sphere &sphere) | G4DAWNFILESceneHandler | virtual |
AddSolid(const G4Para ¶) | G4DAWNFILESceneHandler | virtual |
AddSolid(const G4Torus &torus) | G4DAWNFILESceneHandler | virtual |
AddSolid(const G4Polycone &polycone) | G4DAWNFILESceneHandler | inlinevirtual |
AddSolid(const G4Polyhedra &polyhedra) | G4DAWNFILESceneHandler | inlinevirtual |
AddSolid(const G4Orb &orb) | G4DAWNFILESceneHandler | inlinevirtual |
AddSolid(const G4Ellipsoid &ellipsoid) | G4DAWNFILESceneHandler | inlinevirtual |
AddSolid(const G4TessellatedSolid &tess) | G4DAWNFILESceneHandler | inlinevirtual |
AddSolid(const G4VSolid &solid) | G4DAWNFILESceneHandler | virtual |
AddSolidT(const T &solid) | G4VSceneHandler | |
AddSolidWithAuxiliaryEdges(const T &solid) | G4VSceneHandler | |
AddViewerToList(G4VViewer *pView) | G4VSceneHandler | |
BeginModeling() | G4DAWNFILESceneHandler | inlinevirtual |
BeginPrimitives(const G4Transform3D &objectTransformation) | G4DAWNFILESceneHandler | virtual |
BeginPrimitives2D(const G4Transform3D &objectTransformation=G4Transform3D()) | G4VSceneHandler | virtual |
BeginSavingG4Prim(void) | G4DAWNFILESceneHandler | |
ClearStore() | G4VSceneHandler | virtual |
ClearTransientStore() | G4DAWNFILESceneHandler | virtual |
COMMAND_BUF_SIZE | G4DAWNFILESceneHandler | private |
CreateCutawaySolid() | G4VSceneHandler | protectedvirtual |
CreateModelingParameters() | G4VSceneHandler | |
CreateSectionSolid() | G4VSceneHandler | protectedvirtual |
DrawEndOfRunModels() | G4VSceneHandler | |
DrawEvent(const G4Event *) | G4VSceneHandler | |
EndModeling() | G4DAWNFILESceneHandler | inlinevirtual |
EndPrimitives() | G4DAWNFILESceneHandler | virtual |
EndPrimitives2D() | G4VSceneHandler | virtual |
EndSavingG4Prim(void) | G4DAWNFILESceneHandler | |
fG4PrimDestDir | G4DAWNFILESceneHandler | private |
fG4PrimFileName | G4DAWNFILESceneHandler | private |
fIdentityTransformation | G4VSceneHandler | protected |
flag_saving_g4_prim | G4DAWNFILESceneHandler | private |
fMarkForClearingTransientStore | G4VSceneHandler | protected |
fMaxFileNum | G4DAWNFILESceneHandler | private |
fName | G4VSceneHandler | protected |
fNestingDepth | G4VSceneHandler | protected |
fObjectTransformation | G4VSceneHandler | protected |
fpModel | G4VSceneHandler | protected |
fPrec | G4DAWNFILESceneHandler | private |
fPrec2 | G4DAWNFILESceneHandler | private |
fPrimDest | G4DAWNFILESceneHandler | private |
fProcessing2D | G4VSceneHandler | protected |
fProcessingSolid | G4VSceneHandler | protected |
fpScene | G4VSceneHandler | protected |
fpViewer | G4VSceneHandler | protected |
fpVisAttribs | G4VSceneHandler | protected |
FRBeginModeling() | G4DAWNFILESceneHandler | |
fReadyForTransients | G4VSceneHandler | protected |
FREndModeling() | G4DAWNFILESceneHandler | |
FRflag_in_modeling | G4DAWNFILESceneHandler | private |
FRIsInModeling() | G4DAWNFILESceneHandler | inline |
fSceneHandlerId | G4VSceneHandler | protected |
fSceneIdCount | G4DAWNFILESceneHandler | privatestatic |
fSystem | G4DAWNFILESceneHandler | private |
fTransientsDrawnThisEvent | G4VSceneHandler | protected |
fTransientsDrawnThisRun | G4VSceneHandler | protected |
fViewCount | G4VSceneHandler | protected |
fViewerList | G4VSceneHandler | protected |
G4DAWNFILESceneHandler(G4DAWNFILE &system, const G4String &name="") | G4DAWNFILESceneHandler | |
G4DAWNFILEViewer class | G4DAWNFILESceneHandler | friend |
G4VGraphicsScene() | G4VGraphicsScene | |
G4VSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="") | G4VSceneHandler | |
GetAuxEdgeVisible(const G4VisAttributes *) | G4VSceneHandler | |
GetColor() | G4VSceneHandler | |
GetColour() | G4VSceneHandler | |
GetCurrentViewer() const | G4VSceneHandler | |
GetDrawingStyle(const G4VisAttributes *) | G4VSceneHandler | |
GetExtent() const | G4VSceneHandler | virtual |
GetG4PrimFileName() | G4DAWNFILESceneHandler | inline |
GetGraphicsSystem() const | G4VSceneHandler | |
GetLineWidth(const G4VisAttributes *) | G4VSceneHandler | |
GetMarkerDiameter(const G4VMarker &, MarkerSizeType &) | G4VSceneHandler | |
GetMarkerRadius(const G4VMarker &, MarkerSizeType &) | G4VSceneHandler | |
GetMarkerSize(const G4VMarker &, MarkerSizeType &) | G4VSceneHandler | |
GetMarkForClearingTransientStore() const | G4VSceneHandler | |
GetModel() const | G4VSceneHandler | |
GetName() const | G4VSceneHandler | |
GetNoOfSides(const G4VisAttributes *) | G4VSceneHandler | |
GetNumberOfCloudPoints(const G4VisAttributes *) const | G4VSceneHandler | |
GetObjectTransformation() const | G4VSceneHandler | |
GetScene() const | G4VSceneHandler | |
GetSceneHandlerId() const | G4VSceneHandler | |
GetSystem() | G4DAWNFILESceneHandler | inline |
GetTextColor(const G4Text &) | G4VSceneHandler | |
GetTextColour(const G4Text &) | G4VSceneHandler | |
GetTransientsDrawnThisEvent() const | G4VSceneHandler | |
GetTransientsDrawnThisRun() const | G4VSceneHandler | |
GetViewCount() const | G4VSceneHandler | |
GetViewerList() const | G4VSceneHandler | |
IncrementViewCount() | G4VSceneHandler | |
IsReadyForTransients() const | G4VSceneHandler | |
IsSavingG4Prim(void) | G4DAWNFILESceneHandler | inline |
IsVisible(void) | G4DAWNFILESceneHandler | private |
LoadAtts(const G4Visible &, G4AttHolder *) | G4VSceneHandler | protected |
MarkerSizeType enum name | G4VSceneHandler | |
PostAddSolid() | G4VSceneHandler | virtual |
PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &) | G4VSceneHandler | virtual |
ProcessScene() | G4VSceneHandler | protectedvirtual |
RemoveViewerFromList(G4VViewer *pView) | G4VSceneHandler | |
RequestPrimitives(const G4VSolid &solid) | G4VSceneHandler | protectedvirtual |
screen enum value | G4VSceneHandler | |
SendBoundingBox(void) | G4DAWNFILESceneHandler | |
SendDouble(G4double val) | G4DAWNFILESceneHandler | |
SendInt(G4int val) | G4DAWNFILESceneHandler | |
SendInt3Str(G4int ival1, G4int ival2, G4int ival3, const char *char_string) | G4DAWNFILESceneHandler | |
SendInt4Str(G4int ival1, G4int ival2, G4int ival3, G4int ival4, const char *char_string) | G4DAWNFILESceneHandler | |
SendIntDouble3(G4int ival, G4double dval1, G4double dval2, G4double dval3) | G4DAWNFILESceneHandler | |
SendNdiv(void) | G4DAWNFILESceneHandler | private |
SendPhysVolName(void) | G4DAWNFILESceneHandler | private |
SendStr(const char *char_string) | G4DAWNFILESceneHandler | |
SendStrDouble(const char *char_string, G4double dval) | G4DAWNFILESceneHandler | |
SendStrDouble11(const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5, G4double dval6, G4double dval7, G4double dval8, G4double dval9, G4double dval10, G4double dval11) | G4DAWNFILESceneHandler | |
SendStrDouble2(const char *char_string, G4double dval1, G4double dval2) | G4DAWNFILESceneHandler | |
SendStrDouble3(const char *char_string, G4double dval1, G4double dval2, G4double dval3) | G4DAWNFILESceneHandler | |
SendStrDouble3Str(const char *char_string1, G4double dval1, G4double dval2, G4double dval3, const char *char_string2) | G4DAWNFILESceneHandler | |
SendStrDouble4(const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4) | G4DAWNFILESceneHandler | |
SendStrDouble5(const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5) | G4DAWNFILESceneHandler | |
SendStrDouble6(const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5, G4double dval6) | G4DAWNFILESceneHandler | |
SendStrDouble6Str(const char *char_string1, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5, G4double dval6, const char *char_string2) | G4DAWNFILESceneHandler | |
SendStrDouble7(const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5, G4double dval6, G4double dval7) | G4DAWNFILESceneHandler | |
SendStrInt(const char *char_string, G4int ival) | G4DAWNFILESceneHandler | |
SendStrInt3(const char *char_string, G4int ival1, G4int ival2, G4int ival3) | G4DAWNFILESceneHandler | |
SendStrInt4(const char *char_string, G4int ival1, G4int ival2, G4int ival3, G4int ival4) | G4DAWNFILESceneHandler | |
SendTransformedCoordinates(void) | G4DAWNFILESceneHandler | private |
SendVisAttributes(const G4VisAttributes *pAV) | G4DAWNFILESceneHandler | private |
SetCurrentViewer(G4VViewer *) | G4VSceneHandler | |
SetG4PrimFileName() | G4DAWNFILESceneHandler | |
SetMarkForClearingTransientStore(G4bool) | G4VSceneHandler | |
SetModel(G4VModel *) | G4VSceneHandler | |
SetName(const G4String &) | G4VSceneHandler | |
SetObjectTransformation(const G4Transform3D &) | G4VSceneHandler | |
SetScene(G4Scene *) | G4VSceneHandler | virtual |
SetTransientsDrawnThisEvent(G4bool) | G4VSceneHandler | |
SetTransientsDrawnThisRun(G4bool) | G4VSceneHandler | |
SetViewerList() | G4VSceneHandler | |
world enum value | G4VSceneHandler | |
~G4DAWNFILESceneHandler() | G4DAWNFILESceneHandler | virtual |
~G4VGraphicsScene() | G4VGraphicsScene | virtual |
~G4VSceneHandler() | G4VSceneHandler | virtual |