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G4VTransitionRadiation.hh
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25 //
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27 //
28 // G4VTransitionRadiation -- header file
29 //
30 // Generic process of transition radiation
31 //
32 // History:
33 // 29.02.04, V.Ivanchenko created
34 // 28.07.05, P.Gumplinger add G4ProcessType to constructor
35 
36 #ifndef G4VTransitionRadiation_h
37 #define G4VTransitionRadiation_h
38 
39 
40 #include "G4VDiscreteProcess.hh"
41 #include "G4Track.hh"
42 #include "G4ForceCondition.hh"
43 #include "globals.hh"
44 #include <vector>
45 
46 class G4Material;
47 class G4Region;
48 class G4VTRModel;
49 class G4particleDefinition;
50 class G4LossTableManager;
51 
53 {
54 public:
55 
56 // Constructors
57  explicit G4VTransitionRadiation( const G4String& processName = "TR",
59 
60 
61 // Destructor
62  virtual ~G4VTransitionRadiation() ;
63 
64  virtual G4bool
65  IsApplicable(const G4ParticleDefinition& aParticleType) override;
66 
68  G4ForceCondition* condition) override;
69 
70  virtual G4VParticleChange* PostStepDoIt(const G4Track& track,
71  const G4Step& step) override;
72 
73  virtual void PrintInfoDefinition();
74  // Print out of the class parameters
75 
76  void SetRegion(const G4Region* reg);
77 
78  void SetModel(G4VTRModel* m);
79 
80 // private :
81 
82  void Clear();
83 
84  // hide assignment operator
88 
90 
91  std::vector<const G4Material*> materials;
92  std::vector<G4double> steps;
93  std::vector<G4ThreeVector> normals;
94 
97  const G4Region* region;
99 
101 
104 
105 };
106 
107 #endif // G4VTransitionRadiation_h