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WLSSteppingAction.hh
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33 
34 #ifndef WLSSteppingAction_h
35 #define WLSSteppingAction_h 1
36 
37 #include "G4UserSteppingAction.hh"
38 
41 
42 class G4Track;
43 class G4StepPoint;
44 
46 
48 {
49  public:
50 
52  virtual ~WLSSteppingAction();
53 
54  virtual void UserSteppingAction(const G4Step*);
55 
56  // Set the bounce limit, 0 for no limit
57  void SetBounceLimit(G4int);
58 
63  // return number of successful events and reset the counter
65 
66  private:
67 
68  // Artificially kill the photon after it has bounced more than this number
70  // number of photons that reach the end
72  // number of photons that didn't make it to the end
74  // total number of bounces that a photon been through
76  // number of bounces that a photon been through within the fibre
78  // number of bounces that a photon been through from Cladding 1 to 2
80  // number of bounces that a photon been through from Cladding 2 to World
82 
83  // initial gamma of the photon
85  // initial theta of the photon
87 
89 
90  // maximum number of save states
92 
94 
96 
97  inline void ResetCounters()
98  {
101  fInitGamma = fInitTheta = -1;
102  }
103 
104  // save the random status into a sub-directory
105  // Pre: subDir must be empty or ended with "/"
106  inline void SaveRandomStatus(G4String subDir);
107 
108 };
109 
110 #endif