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TestEm6.cc
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25 //
28 //
29 //
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32 
33 #include "G4RunManager.hh"
34 #include "G4UImanager.hh"
35 #include "Randomize.hh"
36 
37 #include "DetectorConstruction.hh"
38 #include "PhysicsList.hh"
39 #include "PrimaryGeneratorAction.hh"
40 #include "SteppingVerbose.hh"
41 
42 #include "RunAction.hh"
43 #include "SteppingAction.hh"
44 #include "StackingAction.hh"
45 
46 #include "G4UIExecutive.hh"
47 #include "G4VisExecutive.hh"
48 
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50 
51 int main(int argc,char** argv) {
52 
53  //detect interactive mode (if no arguments) and define UI session
54  G4UIExecutive* ui = nullptr;
55  if (argc == 1) ui = new G4UIExecutive(argc,argv);
56 
57  //choose the Random engine
59 
60  //my Verbose output class
62 
63  //construct the default run manager
64  G4RunManager * runManager = new G4RunManager;
65 
66  //set mandatory initialization classes
68  runManager->SetUserInitialization(det = new DetectorConstruction);
69  runManager->SetUserInitialization(new PhysicsList);
70  runManager->SetUserAction(new PrimaryGeneratorAction(det));
71 
72  //set user action classes
73  RunAction* RunAct;
74 
75  runManager->SetUserAction(RunAct = new RunAction(det));
76  runManager->SetUserAction(new SteppingAction(RunAct));
77  runManager->SetUserAction(new StackingAction);
78 
79  //initialize visualization
80  G4VisManager* visManager = nullptr;
81 
82  //get the pointer to the User Interface manager
83  G4UImanager* UImanager = G4UImanager::GetUIpointer();
84 
85  if (ui) {
86  //interactive mode
87  visManager = new G4VisExecutive;
88  visManager->Initialize();
89  ui->SessionStart();
90  delete ui;
91  }
92  else {
93  //batch mode
94  G4String command = "/control/execute ";
95  G4String fileName = argv[1];
96  UImanager->ApplyCommand(command+fileName);
97  }
98 
99  //job termination
100  delete visManager;
101  delete runManager;
102 }
103 
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