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G4Visible.cc
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29 // John Allison 30th October 1996
30 // Base class for all things visible, i.e., which have Vis Attributes.
31 
32 #include "G4Visible.hh"
33 #include "G4VisAttributes.hh"
34 #include "G4ios.hh"
35 
37  fpVisAttributes (0),
38  fAllocatedVisAttributes (false)
39 {}
40 
45  else fpVisAttributes = visible.fpVisAttributes;
46 }
47 
49  fpVisAttributes (pVA),
50  fAllocatedVisAttributes (false)
51 {}
52 
55 }
56 
58  if (&rhs == this) return *this;
61  delete fpVisAttributes;
63  }
65  return *this;
66 }
67 
69  // Allocate G4VisAttributes on the heap in case the user specifies a
70  // short-lived VA for a long-lived G4Visible. Flag so that it can
71  // be deleted in the destructor.
72  // First delete any G4VisAttributes already on the heap...
76 }
77 
78 
80  // First delete any G4VisAttributes already on the heap...
82  fpVisAttributes = pVA;
84 }
85 
87  if (fpVisAttributes && right.fpVisAttributes)
88  return *fpVisAttributes != *right.fpVisAttributes;
89  else if (!fpVisAttributes && !right.fpVisAttributes) return false;
90  else return true;
91 }
92 
93 std::ostream& operator << (std::ostream& os, const G4Visible& v) {
94  if (v.fpVisAttributes) return os << *(v.fpVisAttributes);
95  else return os << "No Visualization Attributes";
96 }