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WLSEventAction.cc
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25 //
26 //
29 //
30 //
31 #include "WLSEventAction.hh"
32 
33 #include "WLSRunAction.hh"
34 
36 
37 #include "WLSPhotonDetHit.hh"
38 
39 #include "G4Event.hh"
40 #include "G4EventManager.hh"
41 #include "WLSTrajectory.hh"
42 #include "G4TrajectoryContainer.hh"
43 #include "G4VVisManager.hh"
44 #include "G4SDManager.hh"
45 
46 #include "Randomize.hh"
47 
48 // Purpose: Accumulates statistics regarding hits
49 // in the PhotonDet detector
50 
51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
52 
54  : fRunAction(runaction), fVerboseLevel(0)
55 {
56  fMPPCCollID = 0;
57 
59 }
60 
61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
62 
64 {
65  delete fEventMessenger;
66 }
67 
68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
69 
71 {
72  G4int evtNb = evt->GetEventID();
73 
74  if(fVerboseLevel>0)
75  G4cout << "<<< Event " << evtNb << " started." << G4endl;
76 }
77 
78 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
79 
80 #include "G4Threading.hh"
81 
83 {
84  if (fVerboseLevel>0)
85  G4cout << "<<< Event " << evt->GetEventID() << " ended." << G4endl;
86 
87  if (fRunAction->GetRndmFreq() == 2)
88  {
89  std::ostringstream os;
90  os<<"endOfEvent_"<<G4Threading::G4GetThreadId()<<".rndm";
91  G4Random::saveEngineStatus(os.str().c_str());
92  }
93 
94  // Get Hits from the detector if any
96  G4String colName = "PhotonDetHitCollection";
97  fMPPCCollID = SDman->GetCollectionID(colName);
98 
99  G4HCofThisEvent* HCE = evt->GetHCofThisEvent();
100  WLSPhotonDetHitsCollection* mppcHC = 0;
101 
102  // Get the hit collections
103  if (HCE)
104  {
105  if (fMPPCCollID>=0) mppcHC =
107  }
108 
109  // Get hit information about photons that reached the detector in this event
110  if (mppcHC)
111  {
112 // G4int n_hit = mppcHC->entries();
113  }
114 }
115 
116 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
117 
119 {
121 }
122 
123 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
124 
126 {
127  fVerboseLevel = level;
128 }