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G4ScoringBox.hh
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28 
29 #ifndef G4ScoringBox_h
30 #define G4ScoringBox_h 1
31 
32 #include "globals.hh"
33 #include "G4VScoringMesh.hh"
34 #include "G4RotationMatrix.hh"
35 class G4VPhysicalVolume;
36 class G4LogicalVolume;
37 class G4VPrimitiveScorer;
38 class G4VScoreColorMap;
39 
40 #include <vector>
41 
43 {
44 public:
45  G4ScoringBox(G4String wName);
46  ~G4ScoringBox();
47 
48 protected:
49  // construct this mesh
50  virtual void SetupGeometry(G4VPhysicalVolume * fWorldPhys);
51 
52 public:
53  void List() const;
54  void Draw(RunScore * map, G4VScoreColorMap* colorMap, G4int axflg=111);
55  void DrawColumn(RunScore * map, G4VScoreColorMap* colorMap,
56  G4int idxProj, G4int idxColumn);
57 
58  // set a direction to segment this mesh
60 
61 private:
62  // get replicated position from 3D index (x,y,z)
64  // get 3D index (x,y,z) from sequential index
65  void GetXYZ(G4int index, G4int q[3]) const;
66  // get sequential index from 3D index (x,y,z)
67  G4int GetIndex(G4int x, G4int y, G4int z) const;
68 
69 private:
70  G4int fSegmentDirection; // =1: x, =2: y, =3: z
71 
72 };
73 
74 
75 
76 
77 #endif
78