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G4ASCIITreeSceneHandler.hh
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29 // John Allison 5th April 2001
30 // A scene handler to dump geometry hierarchy to standard output as
31 // ASCII stream.
32 // Based on a provisional G4ASCIITreeGraphicsScene (was in modeling).
33 
34 #ifndef G4ASCIITREESCENEHANDLER_HH
35 #define G4ASCIITREESCENEHANDLER_HH
36 
37 #include "G4VTreeSceneHandler.hh"
38 
39 #include <set>
40 #include <vector>
41 #include <iostream>
42 #include <fstream>
43 #include <sstream>
44 
45 class G4VPhysicalVolume;
46 
48 public:
50  const G4String& name);
51  virtual ~G4ASCIITreeSceneHandler();
52  virtual void BeginModeling();
53  virtual void EndModeling();
54 protected:
55  virtual void RequestPrimitives(const G4VSolid&);
56  // Overrides G4VScenehandler::RequestPrimitives and implements dump
57  // of the geometry hierarchy.
58 
59  void WriteHeader (std::ostream &);
60 
61  std::ostream* fpOutFile; // Pointer to output file.
62  std::ofstream fOutFile; // Actual output file (if not G4cout).
63  std::ostringstream fRestOfLine; // For accumulating rest of line
64  // pending arrival of new
65  // G4PVPlacement.
70 
71  std::set<G4LogicalVolume*> fLVSet;
72  typedef std::set<G4LogicalVolume*>::iterator LVSetIterator;
74  typedef std::vector<PVNodeID> PVPath;
75  std::set<PVPath> fReplicaSet;
76  typedef std::set<PVPath>::iterator ReplicaSetIterator;
77  typedef std::set<PVPath>::reverse_iterator ReplicaSetReverseIterator;
78 };
79 
80 #endif