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RE03DetectorConstruction.cc
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25 //
28 //
29 //
30 
32 
33 #include "G4NistManager.hh"
34 #include "G4Material.hh"
35 #include "G4Box.hh"
36 #include "G4LogicalVolume.hh"
37 #include "G4PVPlacement.hh"
38 
39 #include "G4VisAttributes.hh"
40 #include "G4Colour.hh"
41 
42 #include "G4SDManager.hh"
44 #include "G4VPrimitiveScorer.hh"
45 #include "G4PSEnergyDeposit.hh"
46 #include "G4PSTrackLength.hh"
47 #include "G4PSNofStep.hh"
48 #include "G4SDParticleFilter.hh"
49 
50 #include "G4SystemOfUnits.hh"
51 #include "G4ios.hh"
52 
53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
56  fAir(0),fWater(0),fWorldPhys(0),fPhantomPhys(0),
57  fConstructed(false)
58 {;}
59 
60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
62 {;}
63 
64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
66 {
67  if(!fConstructed)
68  {
69  fConstructed = true;
71  SetupGeometry();
72  }
73  return fWorldPhys;
74 }
75 
76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
78 {
79  //-------- NIST Materials -----------------------------------------------
80  // Material Information imported from NIST database.
82  fWater = NISTman->FindOrBuildMaterial("G4_WATER");
83  fAir = NISTman->FindOrBuildMaterial("G4_AIR");
84 }
85 
86 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
88 {
89  //
90  // World
91  //
92  G4VSolid* worldSolid = new G4Box("World",2.*m,2.*m,2.*m);
93  G4LogicalVolume* worldLogical = new G4LogicalVolume(worldSolid,fAir,"World");
94  fWorldPhys = new G4PVPlacement(0,G4ThreeVector(),worldLogical,"World",
95  0,false,0);
96 
97  //
98  // Phantom
99  //
100  G4VSolid* phantomSolid = new G4Box("Calor",1.*m,1.*m,1.*m);
101  G4LogicalVolume* phantomLogical = new G4LogicalVolume(phantomSolid,fWater,"Phantom");
102  fPhantomPhys = new G4PVPlacement(0,G4ThreeVector(),phantomLogical,"Phantom",
103  worldLogical,false,0);
104  //
105  // Visualization attributes
106  //
107  // worldLogical->SetVisAttributes(G4VisAttributes::GetInvisible());
108  G4VisAttributes* simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0));
109  simpleBoxVisAtt->SetVisibility(true);
110  phantomLogical->SetVisAttributes(simpleBoxVisAtt);
111 }
112 
114 {;}
115