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G4SmoothTrajectoryPoint.cc
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29 // ---------------------------------------------------------------
30 //
31 // G4SmoothTrajectoryPoint.cc
32 //
33 // ---------------------------------------------------------------
34 
36 
37 #include "G4AttDefStore.hh"
38 #include "G4AttDef.hh"
39 #include "G4AttValue.hh"
40 #include "G4UnitsTable.hh"
41 
42 //#define G4ATTDEBUG
43 #ifdef G4ATTDEBUG
44 #include "G4AttCheck.hh"
45 #endif
46 
48 {
50  return _instance;
51 }
52 
54 : fAuxiliaryPointVector(0)
55 {
56  fPosition = G4ThreeVector(0.,0.,0.);
57 }
58 
60 : fAuxiliaryPointVector(0)
61 {
62  fPosition = pos;
63 }
64 
66  std::vector<G4ThreeVector>* auxiliaryPoints)
67 : fPosition(pos),
68  fAuxiliaryPointVector(auxiliaryPoints)
69 {}
70 
73  fPosition(right.fPosition),fAuxiliaryPointVector(right.fAuxiliaryPointVector)
74 {
75 }
76 
78 {
80  delete fAuxiliaryPointVector;
81  }
82 }
83 
84 
85 const std::map<G4String,G4AttDef>*
87 {
88  G4bool isNew;
89  std::map<G4String,G4AttDef>* store
90  = G4AttDefStore::GetInstance("G4SmoothTrajectoryPoint",isNew);
91  if (isNew) {
92  G4String Pos("Pos");
93  (*store)[Pos] = G4AttDef(Pos, "Step Position",
94  "Physics","G4BestUnit","G4ThreeVector");
95  G4String Aux("Aux");
96  (*store)[Aux] = G4AttDef(Aux, "Auxiliary Point Position",
97  "Physics","G4BestUnit","G4ThreeVector");
98  }
99  return store;
100 }
101 
102 std::vector<G4AttValue>* G4SmoothTrajectoryPoint::CreateAttValues() const
103 {
104  std::vector<G4AttValue>* values = new std::vector<G4AttValue>;
105 
106  if (fAuxiliaryPointVector) {
107  std::vector<G4ThreeVector>::iterator iAux;
108  for (iAux = fAuxiliaryPointVector->begin();
109  iAux != fAuxiliaryPointVector->end(); ++iAux) {
110  values->push_back(G4AttValue("Aux",G4BestUnit(*iAux,"Length"),""));
111  }
112  }
113 
114  values->push_back(G4AttValue("Pos",G4BestUnit(fPosition,"Length"),""));
115 
116 #ifdef G4ATTDEBUG
117  G4cout << G4AttCheck(values,GetAttDefs());
118 #endif
119 
120  return values;
121 }