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G4XXXFileViewer.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 7th March 2006
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// A template for a file-writing graphics driver.
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//?? Lines beginning like this require specialisation for your driver.
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#ifndef G4XXXFileVIEWER_HH
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#define G4XXXFileVIEWER_HH
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#include "
G4VViewer.hh
"
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#include <fstream>
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class
G4XXXFileViewer
:
public
G4VViewer
{
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public
:
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G4XXXFileViewer
(
G4VSceneHandler
&,
const
G4String
&
name
);
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virtual
~G4XXXFileViewer
();
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void
SetView
();
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void
ClearView
();
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void
DrawView
();
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void
ShowView
();
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// A simple class to handle delayed opening, etc. There are various
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// degrees of sophistication in, for example, the allocation of
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// filenames -- see FukuiRenderer or HepRepFile.
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class
FileWriter
{
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public
:
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FileWriter
():
fOpen
(
false
) {}
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G4bool
IsOpen
() {
return
fOpen
;}
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void
WriteItem
(
const
G4String
& item);
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void
Close
();
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// Implement rewind as close and re-open...
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void
Rewind
() {
if
(
fOpen
) {
fFile
.close();
fFile
.open(
fFileName
.c_str());}}
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private
:
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G4String
fFileName
;
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G4bool
fOpen
;
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std::ofstream
fFile
;
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};
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FileWriter
&
GetFileWriter
() {
return
fFileWriter
;}
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private
:
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FileWriter
fFileWriter
;
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};
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#endif
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