57 void G4XXXSceneHandler::PrintThings() {
59 " with transformation "
60 << (
void*)fpObjectTransformation;
66 G4cout <<
"(not from a model)";
72 "\n current physical volume: "
74 "\n current logical volume: "
77 "\n current depth of geometry tree: "
91 "G4XXXSceneHandler::AddPrimitive(const G4Polyline& polyline) called.\n"
109 "G4XXXSceneHandler::AddPrimitive(const G4Text& text) called.\n"
129 "G4XXXSceneHandler::AddPrimitive(const G4Circle& circle) called.\n"
161 "G4XXXSceneHandler::AddPrimitive(const G4Square& square) called.\n"
189 "G4XXXSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) called.\n"
214 switch (drawing_style) {