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DetectorConstruction.cc
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1 //
2 // ********************************************************************
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18 // * This code implementation is the result of the scientific and *
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20 // * By using, copying, modifying or distributing the software (or *
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24 // ********************************************************************
25 //
26 // This example is provided by the Geant4-DNA collaboration
27 // Any report or published results obtained using the Geant4-DNA software
28 // shall cite the following Geant4-DNA collaboration publication:
29 // Med. Phys. 37 (2010) 4692-4708
30 // J. Comput. Phys. 274 (2014) 841-882
31 // The Geant4-DNA web site is available at http://geant4-dna.org
32 //
33 //
36 
37 #include "DetectorConstruction.hh"
38 #include "G4SystemOfUnits.hh"
39 
40 #include "G4ProductionCuts.hh"
41 
42 #include "G4NistManager.hh"
43 #include "G4Material.hh"
44 
45 #include "G4Orb.hh"
46 #include "G4VPhysicalVolume.hh"
47 #include "G4LogicalVolume.hh"
48 
49 #include "G4PVPlacement.hh"
50 #include "G4UserLimits.hh"
51 #include "G4VisAttributes.hh"
52 
53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
54 
57 {}
58 
59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
60 
62 {}
63 
64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
65 
67 
68 {
69  return ConstructDetector();
70 }
71 
72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
73 
74 G4Material *
76 {
77  G4Material * material(0);
78 
79  // Water is defined from NIST material database
81  material = man->FindOrBuildMaterial(materialName);
82 
83  // If one wishes to test other density value for water material,
84  // one should use instead:
85  // G4Material * H2O =
86  // man->BuildMaterialWithNewDensity("G4_WATER_MODIFIED",
87  // "G4_WATER",
88  // 1000*g/cm/cm/cm);
89  // Note: any string for "G4_WATER_MODIFIED" parameter is accepted
90  // and "G4_WATER" parameter should not be changed
91 
92  return material;
93 }
94 
95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
96 
98 {
99  G4Material *water = OtherMaterial("G4_WATER");
100 
101  // WORLD VOLUME = an G4ORB FULL OF LIQUID WATER
102 
103  double worldRadius = 0.3*micrometer;
104 
105  G4Orb* solidWorld = new G4Orb("World", worldRadius);
106 
107  G4LogicalVolume* logicWorld =
108  new G4LogicalVolume(solidWorld, //its solid
109  water, //its material
110  "World"); //its name
111 
112  G4VPhysicalVolume* physiWorld =
113  new G4PVPlacement(0, //no rotation
114  G4ThreeVector(), //at (0,0,0)
115  "World", //its name
116  logicWorld, //its logical volume
117  0, //its mother volume
118  false, //no boolean operation
119  0); //copy number
120 
121  // Visualization attributes = semitransparent navy blue
122  G4VisAttributes* worldVisAtt =
123  new G4VisAttributes(G4Colour(0.0,0.4,0.8,0.5));
124  worldVisAtt->SetForceSolid(true);
125  worldVisAtt->SetVisibility(true);
126  logicWorld->SetVisAttributes(worldVisAtt);
127 
128  return physiWorld;
129 }