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G4InteractionLawPhysical.cc
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25 //
27 #include "Randomize.hh"
28 
31  fCrossSection(0.0),
32  fCrossSectionDefined(false),
33  fNumberOfInteractionLength(-1.0)
34 {}
35 
37 {}
38 
40 {
41  if (crossSection < 0.0)
42  {
43  G4Exception("G4InteractionLawPhysical::SetPhysicalCrossSection(..)",
44  "BIAS.GEN.14",
46  "Cross-section value passed is negative. It is set to zero !");
47  crossSection = 0.0;
48  }
49  fCrossSectionDefined = true;
50  fCrossSection = crossSection;
51 }
52 
54 {
55  if (!fCrossSectionDefined) G4Exception("G4InteractionLawPhysical::ComputeEffectiveCrossSection(..)",
56  "BIAS.GEN.15",
58  "Cross-section value requested, but has not been defined yet. Assumes 0 !");
59  return fCrossSection;
60 }
61 
63 {
64  if (!fCrossSectionDefined) G4Exception("G4InteractionLawPhysical::ComputeNonInteractionProbability(..)",
65  "BIAS.GEN.16",
67  "Non interaction probabitlity value requested, but cross section has not been defined yet. Assumes it to be 0 !");
68  // -- allows zero cross-section case, by convention:
69  if ( fCrossSection == 0.0 ) return 1.0;
70  else return std::exp(-fCrossSection*stepLength);
71 }
72 
74 {
75  if ( !fCrossSectionDefined || fCrossSection < 0.0 ) G4Exception("G4InteractionLawPhysical::Sample(..)",
76  "BIAS.GEN.17",
78  "Trying to sample while cross-section is not defined or < 0 !");
79  if ( fCrossSection == 0.0 ) return DBL_MAX;
80 
83 }
84 
85 
87 {
88  fNumberOfInteractionLength -= truePathLength*fCrossSection;
89 
90  if ( fNumberOfInteractionLength < 0 )
91  {
93  ed << " Negative number of interaction length for `" << GetName() << "' " << fNumberOfInteractionLength << ", set it to zero !" << G4endl;
94  G4Exception("G4InteractionLawPhysical::UpdateInteractionLengthForStep(...)",
95  "BIAS.GEN.13",
97  ed);
99  }
101 }