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G4RayTrajectoryPoint.hh
Go to the documentation of this file.
Or view
the newest version in sPHENIX GitHub for file G4RayTrajectoryPoint.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// class description:
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//
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// This is a concrete class of G4VTrajectoryPoint which represents a point where
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// a ray crosses upon a surface of a volume regardless of its visibility. Objects
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// of this class are created by G4RayTrajectory class object.
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//
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//G4RayTrajectoryPoint.hh
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#ifndef G4RayTrajectoryPoint_h
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#define G4RayTrajectoryPoint_h 1
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class
G4VisAttributes
;
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#include "
globals.hh
"
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#include "
G4VTrajectoryPoint.hh
"
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#include "
G4Allocator.hh
"
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#include "
G4ThreeVector.hh
"
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class
G4RayTrajectoryPoint
:
public
G4VTrajectoryPoint
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{
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public
:
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G4RayTrajectoryPoint
();
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virtual
~G4RayTrajectoryPoint
();
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inline
void
*
operator
new
(size_t);
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inline
void
operator
delete
(
void
*aTrajectoryPoint);
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// inline G4bool operator==(const G4RayTrajectoryPoint& right) const
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// { return (this==&right); };
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private
:
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const
G4VisAttributes
*
preStepAtt
;
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const
G4VisAttributes
*
postStepAtt
;
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G4ThreeVector
surfaceNormal
;
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G4double
stepLength
;
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public
:
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inline
void
SetPreStepAtt
(
const
G4VisAttributes
* val) {
preStepAtt
= val; }
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inline
const
G4VisAttributes
*
GetPreStepAtt
()
const
{
return
preStepAtt
; }
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inline
void
SetPostStepAtt
(
const
G4VisAttributes
* val) {
postStepAtt
= val; }
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inline
const
G4VisAttributes
*
GetPostStepAtt
()
const
{
return
postStepAtt
; }
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inline
void
SetSurfaceNormal
(
const
G4ThreeVector
& val) {
surfaceNormal
= val; }
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inline
G4ThreeVector
GetSurfaceNormal
()
const
{
return
surfaceNormal
; }
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inline
void
SetStepLength
(
G4double
val) {
stepLength
= val; }
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inline
G4double
GetStepLength
()
const
{
return
stepLength
; }
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inline
const
G4ThreeVector
GetPosition
()
const
{
return
G4ThreeVector
();}
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// Dummy function (not used) to satisfy base class pure virtual function.
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};
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#if defined G4VIS_ALLOC_EXPORT
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extern
G4DLLEXPORT
G4Allocator<G4RayTrajectoryPoint>
*&
rayTrajectoryPointAllocator
();
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#else
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extern
G4DLLIMPORT
G4Allocator<G4RayTrajectoryPoint>
*&
rayTrajectoryPointAllocator
();
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#endif
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inline
void
* G4RayTrajectoryPoint::operator
new
(size_t)
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{
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if
(!
rayTrajectoryPointAllocator
())
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{
rayTrajectoryPointAllocator
() =
new
G4Allocator<G4RayTrajectoryPoint>
; }
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return
(
void
*)
rayTrajectoryPointAllocator
()->MallocSingle();
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}
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inline
void
G4RayTrajectoryPoint::operator
delete
(
void
*aTrajectoryPoint)
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{
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rayTrajectoryPointAllocator
()->FreeSingle((
G4RayTrajectoryPoint
*) aTrajectoryPoint);
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}
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#endif
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geant4
tree
geant4-10.6-release
source
visualization
RayTracer
include
G4RayTrajectoryPoint.hh
Built by
Jin Huang
. updated:
Wed Jun 29 2022 17:25:58
using
1.8.2 with
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