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G4RayTrajectoryPoint.hh
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29 
30 // class description:
31 //
32 // This is a concrete class of G4VTrajectoryPoint which represents a point where
33 // a ray crosses upon a surface of a volume regardless of its visibility. Objects
34 // of this class are created by G4RayTrajectory class object.
35 //
36 
38 //G4RayTrajectoryPoint.hh
40 
41 #ifndef G4RayTrajectoryPoint_h
42 #define G4RayTrajectoryPoint_h 1
43 
44 class G4VisAttributes;
45 #include "globals.hh"
46 #include "G4VTrajectoryPoint.hh"
47 #include "G4Allocator.hh"
48 #include "G4ThreeVector.hh"
49 
51 {
52  public:
54  virtual ~G4RayTrajectoryPoint();
55 
56  inline void *operator new(size_t);
57  inline void operator delete(void *aTrajectoryPoint);
58  // inline G4bool operator==(const G4RayTrajectoryPoint& right) const
59  // { return (this==&right); };
60 
61  private:
66 
67  public:
68  inline void SetPreStepAtt(const G4VisAttributes* val) { preStepAtt = val; }
69  inline const G4VisAttributes* GetPreStepAtt() const { return preStepAtt; }
70  inline void SetPostStepAtt(const G4VisAttributes* val) { postStepAtt = val; }
71  inline const G4VisAttributes* GetPostStepAtt() const { return postStepAtt; }
72  inline void SetSurfaceNormal(const G4ThreeVector& val) { surfaceNormal = val; }
73  inline G4ThreeVector GetSurfaceNormal() const { return surfaceNormal; }
74  inline void SetStepLength(G4double val) { stepLength = val; }
75  inline G4double GetStepLength() const { return stepLength; }
76 
77  inline const G4ThreeVector GetPosition() const { return G4ThreeVector();}
78  // Dummy function (not used) to satisfy base class pure virtual function.
79 };
80 
81 #if defined G4VIS_ALLOC_EXPORT
83 #else
85 #endif
86 
87 inline void* G4RayTrajectoryPoint::operator new(size_t)
88 {
91  return (void *) rayTrajectoryPointAllocator()->MallocSingle();
92 }
93 
94 inline void G4RayTrajectoryPoint::operator delete(void *aTrajectoryPoint)
95 {
96  rayTrajectoryPointAllocator()->FreeSingle((G4RayTrajectoryPoint *) aTrajectoryPoint);
97 }
98 
99 #endif
100