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G4PSTermination3D.cc
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25 //
26 //
27 //
28 // G4PSTermination3D
29 #include "G4PSTermination3D.hh"
30 
32 // (Description)
33 // This is a primitive scorer class for scoring Surface Current.
34 // Current version assumes only for G4Box shape, and the surface
35 // is defined at the -Z plane of the box.
36 // The current is given in the unit of area.
37 // e.g. (Number of tracks)/mm2.
38 //
39 // Surface is defined at the -Z surface.
40 // Direction -Z +Z
41 // 0 IN || OUT ->|<- | fCurrent_InOut
42 // 1 IN ->| | fCurrent_In
43 // 2 OUT |<- | fCurrent_Out
44 //
45 //
46 // Created: 2008-08-14 Tsukasa ASO
48 
49 
51  G4int ni, G4int nj, G4int nk,
52  G4int di, G4int dj, G4int dk)
53  :G4PSTermination(name),
54  fDepthi(di),fDepthj(dj),fDepthk(dk)
55 {
56  fNi=ni;
57  fNj=nj;
58  fNk=nk;
59 }
60 
62 {;}
63 
65 {
66  const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
67  G4int i = touchable->GetReplicaNumber(fDepthi);
68  G4int j = touchable->GetReplicaNumber(fDepthj);
69  G4int k = touchable->GetReplicaNumber(fDepthk);
70 
71  return i*fNj*fNk+j*fNk+k;
72 }