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G4PhysicalVolumesSearchScene.hh
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29 // John Allison 5th September 2018, based on G4PhysicalVolumeSearchScene
30 // An artificial scene to find physical volumes. Instead of returning the
31 // first occurrence (G4PhysicalVolumeSearchScene) this class (note the extra
32 // 's' in the name of this class) returns a vector of all occurrences.
33 // It can match a physical volume name with the required match. The latter can
34 // be of the form "/regexp/", where regexp is a regular expression (see C++
35 // regex), or a plain string, in which case there must be an exact match.
36 
37 #ifndef G4PHYSICALVOLUMESSEARCHSCENE_HH
38 #define G4PHYSICALVOLUMESSEARCHSCENE_HH
39 
40 #include "G4PseudoScene.hh"
41 
42 #include "G4VPhysicalVolume.hh"
43 #include "G4PhysicalVolumeModel.hh"
44 
46 {
47 public:
48 
50  (G4PhysicalVolumeModel* pSearchVolumeModel, // usually a world
51  const G4String& requiredPhysicalVolumeName,
52  G4int requiredCopyNo = -1); // -1 means any copy no
53 
55 
56  struct Findings
57  {
58  Findings
59  (G4VPhysicalVolume* pSearchPV,
60  G4VPhysicalVolume* pFoundPV,
61  G4int foundPVCopyNo = 0,
62  G4int foundDepth = 0,
63  std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>
64  foundBasePVPath =
65  std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>(),
66  G4Transform3D foundObjectTransformation = G4Transform3D())
67  : fpSearchPV(pSearchPV)
68  , fpFoundPV(pFoundPV)
69  , fFoundPVCopyNo(foundPVCopyNo)
70  , fFoundDepth(foundDepth)
71  , fFoundBasePVPath(foundBasePVPath)
72  , fFoundObjectTransformation(foundObjectTransformation) {}
74  : fpSearchPV(nullptr)
75  , fpFoundPV(tp.fpTouchablePV)
76  , fFoundPVCopyNo(tp.fCopyNo)
77  , fFoundDepth(0)
78  , fFoundBasePVPath(tp.fTouchableBaseFullPVPath)
79  , fFoundObjectTransformation(tp.fTouchableGlobalTransform) {}
80  G4VPhysicalVolume* fpSearchPV; // Searched physical volume.
81  G4VPhysicalVolume* fpFoundPV; // Found physical volume.
82  G4int fFoundPVCopyNo; // Found Copy number.
83  G4int fFoundDepth; // Found depth.
84  std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>
85  fFoundBasePVPath; // Base path (e.g., empty for world volume)
86  G4Transform3D fFoundObjectTransformation; // Found transformation.
87  };
88 
89  const std::vector<Findings>& GetFindings() const
90  {return fFindings;}
91 
92 private:
93 
94  class Matcher {
95  public:
96  Matcher(const G4String& requiredMatch);
97  G4bool Match(const G4String&);
98  // Match the string with the required match. The latter can be of the form
99  // "/regexp/", where regexp is a regular expression (see C++ regex),
100  // or a plain string, in which case there must be an exact match.
101  private:
102  G4bool fRegexFlag; // True if fRequiredMatch is of the form "/.../".
104  };
105 
106  void ProcessVolume(const G4VSolid&);
107 
111  std::vector<Findings> fFindings;
112 };
113 
114 #endif