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G4DecayPhysics.cc
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25 //
26 //
27 //---------------------------------------------------------------------------
28 //
29 // ClassName: G4DecayPhysics
30 //
31 // Author: 2002 J.P. Wellisch
32 //
33 // Modified:
34 // 10.11.2005 V.Ivanchenko edit to provide a standard
35 // 05.12.2005 V.Ivanchenko add controlled verbosity
36 // 25.04.2006 V.Ivanchenko fix problem of destructor
37 //
38 //----------------------------------------------------------------------------
39 //
40 
41 #include "G4DecayPhysics.hh"
42 
43 #include "G4ParticleDefinition.hh"
44 #include "G4ProcessManager.hh"
45 
46 #include "G4BosonConstructor.hh"
47 #include "G4LeptonConstructor.hh"
48 #include "G4MesonConstructor.hh"
49 #include "G4BosonConstructor.hh"
50 #include "G4BaryonConstructor.hh"
51 #include "G4IonConstructor.hh"
53 
54 // factory
56 //
58 
61 
63  : G4VPhysicsConstructor("Decay"), verbose(ver)
64 {
65 }
66 
68  : G4VPhysicsConstructor(name), verbose(ver)
69 {
70 }
71 
73 {
74 }
75 
77 {
78 
79 // G4cout << "G4DecayPhysics::ConstructParticle" << G4endl;
80  G4BosonConstructor pBosonConstructor;
81  pBosonConstructor.ConstructParticle();
82 
83  G4LeptonConstructor pLeptonConstructor;
84  pLeptonConstructor.ConstructParticle();
85 
86  G4MesonConstructor pMesonConstructor;
87  pMesonConstructor.ConstructParticle();
88 
89  G4BaryonConstructor pBaryonConstructor;
90  pBaryonConstructor.ConstructParticle();
91 
92  G4IonConstructor pIonConstructor;
93  pIonConstructor.ConstructParticle();
94 
95  G4ShortLivedConstructor pShortLivedConstructor;
96  pShortLivedConstructor.ConstructParticle();
97 }
98 
100 {
101  if(wasActivated) { return; }
102  wasActivated = true;
103 
105 
106  // Add Decay Process
107  fDecayProcess = new G4Decay();
108  auto myParticleIterator=GetParticleIterator();
109  myParticleIterator->reset();
111 
112  while( (*myParticleIterator)() )
113  {
114  particle = myParticleIterator->value();
115  if( fDecayProcess->IsApplicable(*particle) )
116  {
117  if(verbose > 1) {
118  G4cout << "### Decays for " << particle->GetParticleName() << G4endl;
119  }
120  ph->RegisterProcess(fDecayProcess, particle);
121  }
122  }
123 }