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G4PhysicalVolumeMassScene.hh
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29 // John Allison 12th September 2004
30 
31 // Class Description:
32 //
33 // Calculates the mass of a geometry tree taking into account daughters
34 // up to the depth specified in the G4PhysicalVolumeModel. Culling is
35 // ignored so that all volumes are seen.
36 //
37 // Do not use this for a "parallel world" for which materials are not
38 // defined. Use only for the material world.
39 //
40 // The calculation is quite tricky, since it involves subtracting the
41 // mass of that part of the mother that is occupied by each daughter and
42 // then adding the mass of the daughter, and so on down the heirarchy.
43 //
44 // Usage for a given G4PhysicalVolumeModel* pvModel:
45 // G4PhysicalVolumeMassScene massScene(pvModel);
46 // pvModel->DescribeYourselfTo (massScene);
47 // G4double volume = massScene.GetVolume();
48 // G4double mass = massScene.GetMass();
49 // massScene.Reset();
50 // See, for example, G4ASCIITreeSceneHandler::EndModeling().
51 
52 #ifndef G4PHYSICALVOLUMEMASSSCENE_HH
53 #define G4PHYSICALVOLUMEMASSSCENE_HH
54 
55 #include "G4PseudoScene.hh"
56 
57 #include <deque>
58 
59 class G4VPhysicalVolume;
60 class G4LogicalVolume;
62 class G4Material;
63 
65 {
66 
67 public:
69  virtual ~G4PhysicalVolumeMassScene ();
70 
71 public: // With description
72 
73  G4double GetVolume () const {return fVolume;}
74  // Overall volume.
75 
76  G4double GetMass () const {return fMass;}
77  // Mass of whole tree, i.e., accounting for all daughters.
78 
79  void Reset ();
80  // Reset for subsequent re-use.
81 
82 private:
83  void ProcessVolume (const G4VSolid&);
91  std::deque<G4double> fDensityStack;
92 };
93 
94 #endif