67 G4Material* skeleton = material -> GetMaterial(
"skeleton");
80 "logical" + volumeName,
88 "physicalRightArmBone",
98 G4Colour colour = colourPointer -> GetColour(colourName);
108 G4cout <<
"Volume of RightArmBone = " << RightArmBoneVol/
cm3 <<
" cm^3" <<
G4endl;
112 G4cout <<
"Material of RightArmBone = " << RightArmBoneMat <<
G4endl;
116 G4cout <<
"Density of Material = " << RightArmBoneDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
119 G4double RightArmBoneMass = (RightArmBoneVol)*RightArmBoneDensity;
120 G4cout <<
"Mass of RightArmBone = " << RightArmBoneMass/
gram <<
" g" <<
G4endl;
122 return physRightArmBone;