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G4CascadeDeexcitation.cc
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25 //
26 //
27 // Takes an arbitrary excited or unphysical nuclear state and produces
28 // a final state with evaporated particles and (possibly) a stable nucleus.
29 //
30 // 20100926 M. Kelsey -- Move to new G4VCascadeDeexcitation base class.
31 // 20110302 M. Kelsey -- Don't do "final" conservation check (not needed)
32 // 20130621 Replace collide() interface with deExcite() using G4Fragment
33 // 20130622 Inherit from G4CascadeDeexciteBase
34 
35 #include "G4CascadeDeexcitation.hh"
36 #include "globals.hh"
37 #include "G4BigBanger.hh"
40 #include "G4InuclNuclei.hh"
41 #include "G4InuclParticle.hh"
42 
43 
44 // Constructor and destructor
45 
47  : G4CascadeDeexciteBase("G4CascadeDeexcitation"),
48  theBigBanger(new G4BigBanger),
49  theNonEquilibriumEvaporator(new G4NonEquilibriumEvaporator),
50  theEquilibriumEvaporator(new G4EquilibriumEvaporator) {}
51 
53  delete theBigBanger;
56 }
57 
60  theBigBanger->setVerboseLevel(verbose);
63 }
64 
65 
66 // Convert generic G4Fragment into Bertini particle
67 
69  G4CollisionOutput& globalOutput) {
70  if (verboseLevel) {
71  G4cout << " >>> G4CascadeDeexcitation::deExcite" << G4endl;
72  }
73 
74  if (verboseLevel > 1) G4cout << fragment << G4endl;
75 
76  // Check if fragment should be broken up
77  if (explosion(fragment)) {
78  if (verboseLevel > 1) G4cout << " big bang after cascade " << G4endl;
79 
80  // Add result of explosion directly to output and exit
81  theBigBanger->deExcite(fragment, globalOutput);
82  return;
83  }
84 
85  // Fragment is unstable nucleus
86  tempOutput.reset();
88 
89  if (verboseLevel > 1) {
90  G4cout << " After NonEquilibriumEvaporator " << G4endl;
92  }
93 
94  // Copy evaporated particles (not nuclear fragment) to output
96 
97  // Use nuclear fragment left from non-equilibrium for next step
98  // NOTE: Must make a copy before reset occurs below
100 
101  tempOutput.reset();
103 
104  if (verboseLevel > 1) {
105  G4cout << " After EquilibriumEvaporator " << G4endl;
107  }
108 
109  globalOutput.add(tempOutput); // Evaporated particles and nucleus
110 }
111