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G4VScatteringCollision Member List

This is the complete list of members for G4VScatteringCollision, including all inherited members.

BrWigInt0(const double x, const double gamma, const double m0) const G4VScatteringCollisioninlineprivate
BrWigInt1(const G4double x, const G4double gamma, const G4double m0) const G4VScatteringCollisioninlineprivate
BrWigInv(const double x, const double gamma, const double m0) const G4VScatteringCollisioninlineprivate
CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VCollisionvirtual
establish_G4MT_TLS_G4VCollision()G4VCollision
establish_G4MT_TLS_G4VScatteringCollision()G4VScatteringCollision
FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VScatteringCollisionvirtual
G4VCollision()G4VCollision
G4VCollision(void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7)G4VCollision
G4VScatteringCollision()G4VScatteringCollision
G4VScatteringCollision(const G4VScatteringCollision &)G4VScatteringCollisionprivate
GetAngularDistribution() const G4VScatteringCollisioninlinevirtual
GetComponents() const G4VCollisioninlineprotectedvirtual
GetCrossSectionSource() const =0G4VCollisionprotectedpure virtual
GetListOfColliders(G4int whichOne) const =0G4VCollisionprotectedpure virtual
GetName() const =0G4VCollisionpure virtual
GetNumberOfPartons(const G4ParticleDefinition *aP) const G4VCollisioninlineprotected
GetOutgoingParticles() const =0G4VScatteringCollisionprotectedpure virtual
IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0G4VCollisionpure virtual
operator!=(const G4VScatteringCollision &right) const G4VScatteringCollision
G4VCollision::operator!=(const G4VCollision &right) const G4VCollision
operator=(const G4VScatteringCollision &)G4VScatteringCollisionprivate
operator==(const G4VScatteringCollision &right) const G4VScatteringCollision
G4VCollision::operator==(const G4VCollision &right) const G4VCollision
Print() const G4VCollisionvirtual
Print(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VCollisionvirtual
SampleResonanceMass(const double poleMass, const double width, const double minMass, const double maxMass) const G4VScatteringCollisionprivate
theAngularDistributionG4VScatteringCollisionprivate
~G4VCollision()G4VCollisionvirtual
~G4VScatteringCollision()G4VScatteringCollisionvirtual