63 G4Material* skeleton = material -> GetMaterial(
"skeleton");
78 G4Box* subtraction =
new G4Box(
"subtraction",ax_out, ax_out, ax_out);
84 rm -> rotateZ(-14.*
degree);
98 rm2 -> rotateZ(-38.6598*
degree);
113 "logical" + volumeName,
118 "physicalLeftScapula",
127 G4Colour colour = colourPointer -> GetColour(colourName);
136 G4cout <<
"Volume of LeftScapula = " << LeftScapulaVol/
cm3 <<
" cm^3" <<
G4endl;
140 G4cout <<
"Material of LeftScapula = " << LeftScapulaMat <<
G4endl;
144 G4cout <<
"Density of Material = " << LeftScapulaDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
147 G4double LeftScapulaMass = (LeftScapulaVol)*LeftScapulaDensity;
148 G4cout <<
"Mass of LeftScapula = " << LeftScapulaMass/
gram <<
" g" <<
G4endl;
151 return physLeftScapula;