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G4VThreeBodyAngDst.hh
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25 //
26 // Author: Michael Kelsey (SLAC)
27 // Date: 22 April 2013
28 //
29 // Description: pure virtual base class for three-body final state angular
30 // distributions in Bertini-style cascade, subclassed from
31 // G4VTwoBodyAngDst (c.f. ROOT's TH1 -> TH2 -> TH3)
32 //
33 
34 #ifndef G4VThreeBodyAngDst_h
35 #define G4VThreeBodyAngDst_h 1
36 
37 #include "G4VTwoBodyAngDst.hh"
38 
40 public:
42  : G4VTwoBodyAngDst(name, verbose) {;}
43  virtual ~G4VThreeBodyAngDst() {;}
44 
45  // Three-body mode needs particle type and bullet energy
46  virtual G4double GetCosTheta(G4int ptype, G4double ekin) const = 0;
47 
48  // Implement base-class interface to re-interpret 'pcm' as ptype
49  virtual G4double GetCosTheta(const G4double& ekin, const G4double& pcm) const {
50  return this->GetCosTheta((G4int)pcm, ekin);
51  }
52 };
53 
54 #endif /* G4VThreeBodyAngDst_h */