ECCE @ EIC Software
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
F02PrimaryGeneratorAction.cc
Go to the documentation of this file. Or view the newest version in sPHENIX GitHub for file F02PrimaryGeneratorAction.cc
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
28 //
29 //
30 //
31 //
32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
34 
36 
39 
40 #include "G4Event.hh"
41 #include "G4ParticleGun.hh"
42 #include "G4ParticleTable.hh"
43 #include "G4ParticleDefinition.hh"
44 
45 #include "Randomize.hh"
46 #include "G4SystemOfUnits.hh"
47 #include "G4PhysicalConstants.hh"
48 
49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
50 
52 
53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
54 
58  fParticleGun(0),
59  fDetector(det),
60  fGunMessenger(0),
61  fRndmFlag("off"),
62  fXVertex(0.),
63  fYVertex(0.),
64  fZVertex(0.),
65  fVertexDefined(false)
66 {
67  G4int n_particle = 1;
68  fParticleGun = new G4ParticleGun(n_particle);
69 
70  // create a messenger for this class
72 
73  // default particle kinematic
74 
76  G4String particleName;
78  = particleTable->FindParticle(particleName="proton");
80 
82 
85 
86  fZVertex = 0. ; // -0.5*(fDetector->GetAbsorberThickness());
88 
89 }
90 
91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
92 
94 {
95  delete fParticleGun;
96  delete fGunMessenger;
97 }
98 
99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
100 
102 {
103  // this function is called at the begining of event
104  //
106 
107  G4double x0,y0,z0;
108  if (fVertexDefined)
109  {
110  x0 = fXVertex;
111  y0 = fYVertex;
112  z0 = fZVertex;
113  }
114  else
115  {
116  x0 = 0.;
117  y0 = 0.;
118  z0 = 0.; // -0.5*(fDetector->GetWorldSizeZ());
119  }
120 
121  G4double r0,phi0;
122  if (fRndmFlag == "on")
123  {
124  r0 = (fDetector->GetAbsorberRadius())*std::sqrt(G4UniformRand());
125  phi0 = twopi*G4UniformRand();
126  x0 = r0*std::cos(phi0);
127  y0 = r0*std::sin(phi0);
128  }
129 
132 }
133 
134 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
135 
137 {
139 }
140 
141 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
142 
144 {
145  fVertexDefined = true;
146  fXVertex = x;
147  G4cout << " X coordinate of the primary vertex = " << fXVertex/mm <<
148  " mm." << G4endl;
149 }
150 
151 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
152 
154 {
155  fVertexDefined = true;
156  fYVertex = y;
157  G4cout << " Y coordinate of the primary vertex = " << fYVertex/mm <<
158  " mm." << G4endl;
159 }
160 
161 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
162 
164 {
165  fVertexDefined = true;
166  fZVertex = z;
167  G4cout << " Z coordinate of the primary vertex = " << fZVertex/mm <<
168  " mm." << G4endl;
169 }
170 
171 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......