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G4ArrowModel.hh
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29 // John Allison 15th July 2012
30 //
31 // Class Description:
32 //
33 // Model that knows how to draw an arrow.
34 //
35 // For access to base class information, e.g., modeling parameters,
36 // use GetModelingParameters() inherited from G4VModel. See Class
37 // Description of the base class G4VModel.
38 
39 #ifndef G4ARROWMODEL_HH
40 #define G4ARROWMODEL_HH
41 
42 #include "G4VModel.hh"
43 
44 class G4Colour;
45 class G4Polyhedron;
46 
47 class G4ArrowModel: public G4VModel {
48 
49 public: // With description
50 
53  G4double width, const G4Colour& colour,
54  const G4String& description = "",
55  G4int lineSegmentsPerCircle = 6);
56  virtual ~G4ArrowModel ();
57 
58  virtual void DescribeYourselfTo (G4VGraphicsScene&);
59  // The main task of a model is to describe itself to the graphics scene.
60 
61 private:
62 
63  // Private copy contructor and assignment to forbid use...
64  G4ArrowModel (const G4ArrowModel&);
66 
69 };
70 
71 #endif