64 G4Material* skeleton = material -> GetMaterial(
"skeleton");
73 G4Torus* clavicle =
new G4Torus(
"Clavicle",rMin,rMax,rTor,pSPhi,pDPhi);
77 "logical" + volumeName,
83 "physicalLeftClavicle",
92 G4Colour colour = colourPointer -> GetColour(colourName);
101 G4cout <<
"Volume of LeftClavicle = " << LeftClavicleVol/
cm3 <<
" cm^3" <<
G4endl;
105 G4cout <<
"Material of LeftClavicle = " << LeftClavicleMat <<
G4endl;
109 G4cout <<
"Density of Material = " << LeftClavicleDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
112 G4double LeftClavicleMass = (LeftClavicleVol)*LeftClavicleDensity;
113 G4cout <<
"Mass of LeftClavicle = " << LeftClavicleMass/
gram <<
" g" <<
G4endl;
116 return physLeftClavicle;