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F04DetectorConstruction.hh
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30 
31 #ifndef F04DetectorConstruction_h
32 #define F04DetectorConstruction_h 1
33 
34 #include "globals.hh"
35 #include "G4Cache.hh"
36 
37 #include "G4LogicalVolume.hh"
38 #include "G4RotationMatrix.hh"
39 
40 class G4Tubs;
41 
42 class G4VPhysicalVolume;
43 
44 class F04Materials;
45 class G4Material;
46 
47 class F04GlobalField;
48 
50 
52 
54 {
55  public:
56 
58  virtual ~F04DetectorConstruction();
59 
60  virtual G4VPhysicalVolume* Construct();
62 
63  virtual void ConstructSDandField();
64 
65  // StringToRotationMatrix() converts a string "X90,Y45" into a
66  // G4RotationMatrix.
67  // This is an active rotation, in that the object is first rotated
68  // around the parent's X axis by 90 degrees, then the object is
69  // further rotated around the parent's Y axis by 45 degrees.
70  // The return value points to a G4RotationMatrix on the heap, so
71  // it is persistent. Angles are in degrees, can have decimals,
72  // and can be negative. Axes are X, Y, Z.
73 
75 
76  public:
77 
79  void SetWorldSizeZ(G4double);
80  void SetWorldSizeR(G4double);
81 
86 
91 
95  void SetTargetPos(G4double);
96  void SetTargetAngle(G4int);
97 
101  void SetDegraderPos(G4double);
102 
103  public:
104 
108 
115 
122 
128 
133 
134  private:
135 
136  F04DetectorMessenger* fDetectorMessenger; // pointer to the Messenger
138 
140 
142 
146 
150 
154 
158 
162 
166 
171 
176 
182 
187 
189 
190  private:
191 
192  void DefineMaterials();
193 
194 };
195 
196 #endif