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G4VTreeSceneHandler.hh
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29 // John Allison 5th April 2001
30 // A base class for a scene handler to dump geometry hierarchy.
31 // In the derived class, override G4VScenehandler::RequestPrimitives
32 // to implement dump of the geometry hierarchy.
33 
34 #ifndef G4VTREESCENEHANDLER_HH
35 #define G4VTREESCENEHANDLER_HH
36 
37 #include "G4VSceneHandler.hh"
38 
39 #include "G4PhysicalVolumeModel.hh"
40 #include <vector>
41 #include <set>
42 
43 class G4VPhysicalVolume;
44 class G4LogicalVolume;
46 
48 
49 public:
51  const G4String& name);
52  virtual ~G4VTreeSceneHandler ();
53  void PreAddSolid (const G4Transform3D& objectTransformation,
54  const G4VisAttributes&);
55  void PostAddSolid ();
56 
58  // Functions not used but required by the abstract interface.
59 
60  virtual void AddPrimitive (const G4Polyline&) {}
61  virtual void AddPrimitive (const G4Text&) {}
62  virtual void AddPrimitive (const G4Circle&) {}
63  virtual void AddPrimitive (const G4Square&) {}
64  virtual void AddPrimitive (const G4Polyhedron&) {}
65  virtual void AddPrimitive (const G4Polymarker&) {}
66  virtual void AddPrimitive (const G4Scale&) {}
67 
68  virtual void BeginModeling();
69  virtual void EndModeling();
70 
71 protected:
72 
73  // In the derived class, override G4VScenehandler::RequestPrimitives
74  // to implement dump of the geometry hierarchy.
75  static G4int fSceneIdCount; // Counter for Tree scene handlers.
77  std::set<G4LogicalVolume*> fDrawnLVStore; // Stores encountered LVs.
78 };
79 
80 #include "G4VTreeSceneHandler.icc"
81 
82 #endif