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G4XXXFileSceneHandler.hh
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29 // John Allison 7th March 2006
30 // A template for a file-writing graphics driver.
31 //?? Lines beginning like this require specialisation for your driver.
32 
33 #ifndef G4XXXFileSCENEHANDLER_HH
34 #define G4XXXFileSCENEHANDLER_HH
35 
36 #include "G4VSceneHandler.hh"
37 
39 
40  friend class G4XXXFileViewer;
41 
42 public:
44  const G4String& name);
45  virtual ~G4XXXFileSceneHandler();
46 
48  // Optional virtual functions...
49  void AddSolid(const G4Box&);
50  // Further optional AddSolid functions. Explicitly invoke base
51  // class methods if not otherwise defined to avoid warnings about
52  // hiding of base class methods.
53  void AddSolid(const G4Cons& cons)
55  void AddSolid(const G4Tubs& tubs)
57  void AddSolid(const G4Trd& trd)
59  void AddSolid(const G4Trap& trap)
61  void AddSolid(const G4Sphere& sphere)
62  {G4VSceneHandler::AddSolid(sphere);}
63  void AddSolid(const G4Para& para)
65  void AddSolid(const G4Torus& torus)
67  void AddSolid(const G4Polycone& polycone)
68  {G4VSceneHandler::AddSolid(polycone);}
69  void AddSolid(const G4Polyhedra& polyhedra)
70  {G4VSceneHandler::AddSolid(polyhedra);}
71  void AddSolid(const G4Orb& orb)
73  void AddSolid(const G4Ellipsoid& ellipsoid)
74  {G4VSceneHandler::AddSolid(ellipsoid);}
75  void AddSolid(const G4TessellatedSolid& tess)
77  void AddSolid(const G4VSolid& solid)
79  // More optional functions...
80  // void AddCompound(const G4VTrajectory&);
81  // void AddCompound(const G4VHit&);
82  // void AddCompound(const G4THitsMap<G4double>&);
83  // void AddCompound(const G4THitsMap<G4StatDouble>&);
84  // void PreAddSolid(const G4Transform3D& objectTransformation,
85  // const G4VisAttributes&);
86  // void PostAddSolid();
87 
89  // Required implementation of pure virtual functions...
90 
91  void AddPrimitive(const G4Polyline&);
92  void AddPrimitive(const G4Text&);
93  void AddPrimitive(const G4Circle&);
94  void AddPrimitive(const G4Square&);
95  void AddPrimitive(const G4Polyhedron&);
96  // Further optional AddPrimitive methods. Explicitly invoke base
97  // class methods if not otherwise defined to avoid warnings about
98  // hiding of base class methods.
99  void AddPrimitive(const G4Polymarker& polymarker)
100  {G4VSceneHandler::AddPrimitive (polymarker);}
103  // Further related optional virtual functions...
104  // void BeginPrimitives(const G4Transform3D& objectTransformation);
105  // void EndPrimitives();
106 
108  // Further optional virtual functions...
109 
110  // void BeginModeling();
111  // void EndModeling();
112 
114  // Administration functions.
115 
116  // void ClearStore ();
117  // void ClearTransientStore ();
118 
119 protected:
120 
121  static G4int fSceneIdCount; // Counter for XXXFile scene handlers.
122 
123 private:
124 
125 #ifdef G4XXXFileDEBUG
126  void PrintThings();
127 #endif
128 
129 };
130 
131 #endif