67 G4Material* skeleton = material -> GetMaterial(
"skeleton");
82 G4Box* subtraction =
new G4Box(
"subtraction",ax_out, ax_out, ax_out);
88 rm -> rotateZ(14.*
degree);
102 rm2 -> rotateZ(38.6598*
degree);
117 "logical" + volumeName,
122 "physicalRightScapula",
132 G4Colour colour = colourPointer -> GetColour(colourName);
140 G4cout <<
"Volume of RightScapula = " << RightScapulaVol/
cm3 <<
" cm^3" <<
G4endl;
144 G4cout <<
"Material of RightScapula = " << RightScapulaMat <<
G4endl;
148 G4cout <<
"Density of Material = " << RightScapulaDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
151 G4double RightScapulaMass = (RightScapulaVol)*RightScapulaDensity;
152 G4cout <<
"Mass of RightScapula = " << RightScapulaMass/
gram <<
" g" <<
G4endl;
155 return physRightScapula;