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G4VScoreWriter.hh
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28 
29 #ifndef G4VScoreWriter_h
30 #define G4VScoreWriter_h 1
31 
32 #include "globals.hh"
33 class G4VScoringMesh;
34 
35 // class description:
36 //
37 // This class represents storing the scored quantity into a file.
38 //
39 
41 
42 public:
44  virtual ~G4VScoreWriter();
45 
46 public:
47  // store a quantity into a file
48  virtual void DumpQuantityToFile(const G4String& psName,
49  const G4String& fileName,
50  const G4String& option);
51  // store all quantities into a file
52  virtual void DumpAllQuantitiesToFile(const G4String& fileName,
53  const G4String& option);
54 
55  // set a socring mesh to retrieve its quantities
57  // set a verbose level
58  inline void SetVerboseLevel(G4int vl) { verboseLevel = vl; }
59  inline void SetFactor(G4double val=1.0) { fact = val; }
60  inline G4double GetFactor() const { return fact; }
61 
62 protected:
63  // get an index from (x,y,z)
64  G4int GetIndex(G4int x, G4int y, G4int z) const;
65 
66 protected:
67  G4int fNMeshSegments[3]; // number of segments of the mesh
71 
72 };
73 
74 #endif
75