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G4GlobalFastSimulationManager.hh
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29 //---------------------------------------------------------------
30 //
31 // G4GlobalFastSimulationManager.hh
32 //
33 // Description:
34 // A singleton class which manages the Fast Simulation managers
35 // attached to envelopes.
36 //
37 // History:
38 // June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
39 // "G4FlavoredParallelWorld"; some method name changes;
40 // GetFlavoredWorldForThis now returns a
41 // G4FlavoredParallelWorld pointer.
42 // Feb 98: Verderi && MoraDeFreitas - First Implementation.
43 //
44 //---------------------------------------------------------------
45 
46 #ifndef G4GlobalFastSimulationManager_hh
47 #define G4GlobalFastSimulationManager_hh
48 
49 #include "globals.hh"
51 
55 
56 
58 
59 enum listType {
63 };
64 
65 
66 // Class Description:
67 // This a singleton class which provides the management of the G4FastSimulationManager
68 // objects and some ghost facilities.
69 //
70 // You can get access to it by:
71 //
72 // #include "G4GlobalFastSimulationManager.hh"
73 // ...
74 // ...
75 // G4GlobalFastSimulationManager* globalFSM;
76 // globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager();
77 // ...
78 // ...
79 //
80 // Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost
81 // geometries.
82 //
83 
85 {
86 
87 public: // With description
88 
90  // Provides a global access to the GlobalFastSimulationManager
92  // Same as GetGlobalFastSimulationManager()
93 
95  const G4VFastSimulationModel* previousFound = 0) const;
96  // Iterative fetch of G4VFastSimulationModel objects by name:
97  // o returns the G4VFastSimulationModel* of model with name modelName;
98  // o returns 0 if no model found;
99  // o usage:
100  // myModel = gblManager->GetFastSimulationModel("MyModel");
101  // o note for the case of several models having the same name:
102  // - to get the first "MyModel" model:
103  // myModel1 = gblManager->GetFastSimulationModel("MyModel", 0);
104  // - to get the next one:
105  // myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1);
106  // - and so on.
107  // - When gblManager->GetFastSimulationModel("MyModel", myModel_n)
108  // returns a null pointer, no extra model with name "MyModel" exist.
109 
110 
111 public: // Without description
112 
113  // Destructor
115 
116  //
117  // G4FastSimulationManager(Process)'s management, no intended for general use.
118  //
119  // Methods for a G4FastSimulationManager to register itself
120  //
123  //
124  // G4FastSimulationManagerProcess bookeeping:
125  //
128 
129 
130  // Flag that the Parameterisation must be closed.
132 
133 
134 public: // With description
135  void ShowSetup();
136  // Show the fast simulation setup : world(s), region(s), model(s) and links between them.
137  // Requires the geometry to be closed.
138 
139 
140 public: // Without description
141 
142  void ListEnvelopes(const G4String& aName = "all",
143  listType aListType = NAMES_ONLY);
144  void ListEnvelopes(const G4ParticleDefinition* );
145 
148 
149 
150 
151 private:
152  // Private construtor insures singleton class
154 
155  // recursive display of regions, models, etc...
156  void DisplayRegion(G4Region* motherRegion, G4int depth, std::vector<G4ParticleDefinition*>& particles) const;
157 
158  // The single instance.
163 };
164 
165 #endif
166 // end of #ifndef G4GlobalFastSimulationManager_hh