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Vector3D.cc
Go to the documentation of this file.
Or view
the newest version in sPHENIX GitHub for file Vector3D.cc
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// -*- C++ -*-
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// ---------------------------------------------------------------------------
3
4
#include "
CLHEP/Geometry/Vector3D.h
"
5
#include "
CLHEP/Geometry/Transform3D.h
"
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7
namespace
HepGeom {
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//--------------------------------------------------------------------------
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Vector3D<float>
&
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Vector3D<float>::transform
(
const
Transform3D
&
m
) {
11
double
vx =
x
(), vy =
y
(), vz =
z
();
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set
(m.
xx
()*vx + m.
xy
()*vy + m.
xz
()*vz,
13
m.
yx
()*vx + m.
yy
()*vy + m.
yz
()*vz,
14
m.
zx
()*vx + m.
zy
()*vy + m.
zz
()*vz);
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return
*
this
;
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}
17
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//--------------------------------------------------------------------------
19
Vector3D<float>
20
operator*
(
const
Transform3D
&
m
,
const
Vector3D<float>
&
v
) {
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double
vx = v.
x
(), vy = v.
y
(), vz = v.
z
();
22
return
Vector3D<float>
23
(m.
xx
()*vx + m.
xy
()*vy + m.
xz
()*vz,
24
m.
yx
()*vx + m.
yy
()*vy + m.
yz
()*vz,
25
m.
zx
()*vx + m.
zy
()*vy + m.
zz
()*vz);
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}
27
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//--------------------------------------------------------------------------
29
Vector3D<double>
&
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Vector3D<double>::transform
(
const
Transform3D
&
m
) {
31
double
vx =
x
(), vy =
y
(), vz =
z
();
32
set
(m.
xx
()*vx + m.
xy
()*vy + m.
xz
()*vz,
33
m.
yx
()*vx + m.
yy
()*vy + m.
yz
()*vz,
34
m.
zx
()*vx + m.
zy
()*vy + m.
zz
()*vz);
35
return
*
this
;
36
}
37
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//--------------------------------------------------------------------------
39
Vector3D<double>
40
operator*
(
const
Transform3D
&
m
,
const
Vector3D<double>
&
v
) {
41
double
vx = v.
x
(), vy = v.
y
(), vz = v.
z
();
42
return
Vector3D<double>
43
(m.
xx
()*vx + m.
xy
()*vy + m.
xz
()*vz,
44
m.
yx
()*vx + m.
yy
()*vy + m.
yz
()*vz,
45
m.
zx
()*vx + m.
zy
()*vy + m.
zz
()*vz);
46
}
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}
/* namespace HepGeom */
geant4
tree
geant4-10.6-release
source
externals
clhep
src
Vector3D.cc
Built by
Jin Huang
. updated:
Wed Jun 29 2022 17:25:15
using
1.8.2 with
ECCE GitHub integration