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G4MIRDRightLegBone.cc
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25 //
26 //
27 // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy
28 // Authors (since 2007): S. Guatelli, University of Wollongong, Australia
29 //
30 //
31 //
32 
33 #include "G4MIRDRightLegBone.hh"
34 
35 #include "globals.hh"
36 #include "G4SystemOfUnits.hh"
37 #include "G4SDManager.hh"
38 #include "G4VisAttributes.hh"
40 #include "G4EllipticalTube.hh"
41 #include "G4RotationMatrix.hh"
42 #include "G4ThreeVector.hh"
43 #include "G4VPhysicalVolume.hh"
44 #include "G4PVPlacement.hh"
45 #include "G4Cons.hh"
46 #include "G4UnionSolid.hh"
47 #include "G4HumanPhantomColour.hh"
48 
50 {
51 }
52 
54 {
55 }
56 
57 
59  const G4String& colourName, G4bool wireFrame,G4bool)
60 {
61 
63 
64  G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl;
65 
66  G4Material* skeleton = material -> GetMaterial("skeleton");
67 
68  delete material;
69 
70  G4double dz = 79.8 * cm;
71  G4double rmin1 = 0.0 * cm;
72  G4double rmin2 = 0.0 * cm;
73  G4double rmax1 = 1. * cm;
74  G4double rmax2 = 3.5 * cm;
75  G4double startphi = 0. * degree;
76  G4double deltaphi = 360. * degree;
77 
78  G4Cons* leg_bone = new G4Cons("OneRightLegBone",
79  rmin1, rmax1,
80  rmin2, rmax2, dz/2.,
81  startphi, deltaphi);
82 
83  //G4RotationMatrix* rm_relative = new G4RotationMatrix();
84  //rm_relative -> rotateY(-12.5 * degree);
85 
86  // G4UnionSolid* legs_bones = new G4UnionSolid("RightLegBone",
87  // leg_bone, leg_bone,
88  // 0,
89  // G4ThreeVector(20.* cm, 0.0,0. * cm));
90 
91 
92  G4LogicalVolume* logicRightLegBone = new G4LogicalVolume(leg_bone, skeleton,"logical" + volumeName,
93  0, 0, 0);
94 
95 
96  // Define rotation and position here!
97  G4VPhysicalVolume* physRightLegBone = new G4PVPlacement(0,
98  G4ThreeVector(0.0 * cm, 0.0, 0.1*cm),
99  "physicalRightLegBone",
100  logicRightLegBone,
101  mother,
102  false,
103  0, true);
104 
105 
106 
107  // Visualization Attributes
108  G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
109  G4Colour colour = colourPointer -> GetColour(colourName);
110  G4VisAttributes* RightLegBoneVisAtt = new G4VisAttributes(colour);
111 
112  RightLegBoneVisAtt->SetForceSolid(wireFrame);
113  logicRightLegBone->SetVisAttributes(RightLegBoneVisAtt);
114 
115  G4cout << "RightLegBone created !!!!!!" << G4endl;
116 
117  // Testing RightLegBone Volume
118  G4double RightLegBoneVol = logicRightLegBone->GetSolid()->GetCubicVolume();
119  G4cout << "Volume of RightLegBone = " << RightLegBoneVol/cm3 << " cm^3" << G4endl;
120 
121  // Testing RightLegBone Material
122  G4String RightLegBoneMat = logicRightLegBone->GetMaterial()->GetName();
123  G4cout << "Material of RightLegBone = " << RightLegBoneMat << G4endl;
124 
125  // Testing Density
126  G4double RightLegBoneDensity = logicRightLegBone->GetMaterial()->GetDensity();
127  G4cout << "Density of Material = " << RightLegBoneDensity*cm3/g << " g/cm^3" << G4endl;
128 
129  // Testing Mass
130  G4double RightLegBoneMass = (RightLegBoneVol)*RightLegBoneDensity;
131  G4cout << "Mass of RightLegBone = " << RightLegBoneMass/gram << " g" << G4endl;
132 
133 
134  return physRightLegBone;
135 }