66 G4Material* skeleton = material -> GetMaterial(
"skeleton");
99 "physicalRightLegBone",
109 G4Colour colour = colourPointer -> GetColour(colourName);
119 G4cout <<
"Volume of RightLegBone = " << RightLegBoneVol/
cm3 <<
" cm^3" <<
G4endl;
123 G4cout <<
"Material of RightLegBone = " << RightLegBoneMat <<
G4endl;
127 G4cout <<
"Density of Material = " << RightLegBoneDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
130 G4double RightLegBoneMass = (RightLegBoneVol)*RightLegBoneDensity;
131 G4cout <<
"Mass of RightLegBone = " << RightLegBoneMass/
gram <<
" g" <<
G4endl;
134 return physRightLegBone;