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Material.cpp
Go to the documentation of this file.
Or view
the newest version in sPHENIX GitHub for file Material.cpp
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// This file is part of the Acts project.
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//
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// Copyright (C) 2019-2020 CERN for the benefit of the Acts project
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//
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at http://mozilla.org/MPL/2.0/.
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#include "
Acts/Material/Material.hpp
"
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#include <cmath>
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#include <ostream>
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#include "
Acts/Utilities/Units.hpp
"
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Acts::Material::Material
(
const
ActsVectorF<5>
&
parameters
)
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:
Material
(parameters[eX0], parameters[eL0], parameters[eAr],
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parameters[
eZ
], parameters[eRho]) {}
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float
Acts::Material::molarElectronDensity
()
const
{
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using namespace
Acts::UnitLiterals;
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// no material, no electron density
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if
(!(*
this
)) {
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return
0.0f;
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}
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// Avogadro constant
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constexpr
double
Na = 6.02214076e23;
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// perform computations in double precision. due to the native units we might
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// and up with ratios of large numbers and need to keep precision.
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// convert relativ atomic mass Ar to atom mass in native units
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const
double
atomicMass = m_ar * 1_u;
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// compute molar atomic density
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// [mass density / atom mass / Avogadro constant]
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// [mass density / (atom mass * Avogadro constant)]
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// = (mass / volume) / (mass * (1/mol))
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// = (mass * mol) / (mass * volume)
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const
double
molarAtomicDensity =
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static_cast<
double
>
(m_rho) / atomicMass / Na;
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// each atom has Z electrons
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return
static_cast<
float
>
(m_z * molarAtomicDensity);
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}
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float
Acts::Material::meanExcitationEnergy
()
const
{
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using namespace
Acts::UnitLiterals;
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// use approximative computation as defined in ATL-SOFT-PUB-2008-003
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return
16
_eV
* std::pow(m_z, 0.9
f
);
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}
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Acts::ActsVectorF<5>
Acts::Material::classificationNumbers
()
const
{
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ActsVectorF<5>
parameters
;
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parameters[eX0] = m_x0;
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parameters[eL0] = m_l0;
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parameters[eAr] = m_ar;
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parameters[
eZ
] = m_z;
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parameters[eRho] = m_rho;
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return
parameters
;
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}
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std::ostream&
Acts::operator<<
(std::ostream& os,
const
Material
&
material
) {
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if
(!material) {
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os <<
"vacuum"
;
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}
else
{
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os <<
"X0="
<< material.
X0
();
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os <<
"|L0="
<< material.
L0
();
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os <<
"|Ar="
<< material.
Ar
();
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os <<
"|Z="
<< material.
Z
();
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os <<
"|rho="
<< material.
massDensity
();
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}
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return
os;
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}
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master
Core
src
Material
Material.cpp
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. updated:
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