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G4ParticleHPFinalState.hh
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25 //
26 //
27 // 080721 Create adjust_final_state method by T. Koi
28 // 080801 Introduce theNDLDataA,Z which has A and Z of NDL data by T. Koi
29 //
30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
31 //
32 #ifndef G4ParticleHPFinalState_h
33 #define G4ParticleHPFinalState_h
34 
35 #include "G4ParticleHPManager.hh"
36 #include "G4Material.hh"
37 #include "G4FastVector.hh"
38 #include "G4HadFinalState.hh"
39 #include "G4ParticleHPNames.hh"
40 #include "G4ParticleHPVector.hh"
41 #include "G4HadProjectile.hh"
42 #include "G4Neutron.hh"
43 #include "G4Cache.hh"
44 
46 
48 {
49 public:
50 
52  {
53  hasFSData = true;
54  hasXsec = true;
55  hasAnyData = true;
56  theBaseZ = 0;
57  theBaseA = 0;
58  theBaseM = 0;
59 
60  theNDLDataZ = 0;
61  theNDLDataA = 0;
62  theNDLDataM = 0;
63 
64  adjustResult = true;
65  if ( std::getenv( "G4PHP_DO_NOT_ADJUST_FINAL_STATE" ) ) adjustResult = false;
66 
68 
69  theResult.Put( 0 );
70  }
71 
73  {
74  if (theResult.Get() != 0) delete theResult.Get();
75  }
76 
77  void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType,
78  G4ParticleDefinition* projectile)
79  {
80  G4int M = 0;
81  Init ( A, Z, M, dirName, aFSType,const_cast<G4ParticleDefinition*>(projectile));
82  }
83  virtual void Init (G4double A, G4double Z, G4int M, G4String & dirName,
84  G4String & aFSType, G4ParticleDefinition* ) = 0;
86  {
87  throw G4HadronicException(__FILE__, __LINE__, "G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack) needs implementation");
88  return 0;
89  }
90 
91  // this would better be done templating G4ParticleHPChannel...,
92  //
93  virtual G4ParticleHPFinalState * New() = 0;
94 
95  G4bool HasXsec() { return hasXsec; }
96  G4bool HasFSData() { return hasFSData; }
98 
99  virtual G4double GetXsec(G4double ) { return 0; }
100  virtual G4ParticleHPVector * GetXsec() { return 0; }
101 
102  void SetA_Z(G4double anA, G4double aZ, G4int aM=0) {theBaseA = anA; theBaseZ = aZ; theBaseM=aM; }
103  G4double GetZ() { return theBaseZ; }
104  G4double GetN() { return theBaseA; }
105  G4double GetA() { return theBaseA; }
106  G4int GetM() { return theBaseM; }
107 
109  {
110  theBaseA = anA; theBaseZ = aZ; theBaseM=aM;
111  theNDLDataA=(G4int)used.GetA();
112  theNDLDataZ=(G4int)used.GetZ();
113  theNDLDataM=used.GetM();
114  }
115 
117  {
118  theProjectile = projectile;
119  }
120 
121 protected:
122 
125 
126 protected:
127 
132 
135 
139 
143 
144 private:
145 
147 };
148 #endif