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SensitiveDetectorHit.cc
Go to the documentation of this file.
Or view
the newest version in sPHENIX GitHub for file SensitiveDetectorHit.cc
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#include "SensitiveDetectorHit.hh"
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#include "
G4ios.hh
"
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#include "
G4VVisManager.hh
"
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#include "
G4Circle.hh
"
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#include "
G4Colour.hh
"
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#include "
G4AttDefStore.hh
"
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#include "
G4AttDef.hh
"
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#include "
G4AttValue.hh
"
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#include "
G4UIcommand.hh
"
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#include "
G4UnitsTable.hh
"
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#include "
G4VisAttributes.hh
"
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#include "
G4LogicalVolume.hh
"
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#include "
G4SystemOfUnits.hh
"
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#ifdef G4MULTITHREADED
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G4ThreadLocal
G4Allocator<SensitiveDetectorHit>
*
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SensitiveDetectorHitAllocator
= 0;
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#else
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G4Allocator<SensitiveDetectorHit>
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SensitiveDetectorHitAllocator
;
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#endif
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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SensitiveDetectorHit::SensitiveDetectorHit
(){
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fLayerID
= -1;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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SensitiveDetectorHit::SensitiveDetectorHit
(
G4int
z
){
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fLayerID
=
z
;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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SensitiveDetectorHit::~SensitiveDetectorHit
(){
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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SensitiveDetectorHit::SensitiveDetectorHit
(
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const
SensitiveDetectorHit
&
right
):
G4VHit
(){
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fLayerID
= right.
fLayerID
;
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fWorldPos
= right.
fWorldPos
;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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const
SensitiveDetectorHit
&
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SensitiveDetectorHit::operator=
(
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const
SensitiveDetectorHit
&
right
){
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fLayerID
= right.
fLayerID
;
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fWorldPos
= right.
fWorldPos
;
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return
*
this
;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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G4bool
SensitiveDetectorHit::operator==
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(
const
SensitiveDetectorHit
&
/*right*/
)
const
{
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return
false
;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void
SensitiveDetectorHit::Draw
(){
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G4VVisManager
* pVVisManager =
G4VVisManager::GetConcreteInstance
();
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if
(pVVisManager)
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{
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G4Circle
circle(
fWorldPos
);
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circle.SetScreenSize(2);
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circle.SetFillStyle(
G4Circle::filled
);
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G4Colour
colour(1.,1.,0.);
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G4VisAttributes
attribs(colour);
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circle.SetVisAttributes(attribs);
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pVVisManager->
Draw
(circle);
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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const
std::map<G4String,G4AttDef>*
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SensitiveDetectorHit::GetAttDefs
()
const
{
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G4bool
isNew;
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std::map<G4String,G4AttDef>* store =
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G4AttDefStore::GetInstance
(
"SensitiveDetectorHit"
,isNew);
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if
(isNew) {
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G4String
ID(
"ID"
);
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(*store)[ID] =
G4AttDef
(ID,
"ID"
,
"Physics"
,
""
,
"G4int"
);
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G4String
Pos
(
"Pos"
);
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(*store)[
Pos
] =
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G4AttDef
(Pos,
"Position"
,
"Physics"
,
"G4BestUnit"
,
"G4ThreeVector"
);
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}
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return
store;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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std::vector<G4AttValue>*
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SensitiveDetectorHit::CreateAttValues
()
const
{
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std::vector<G4AttValue>*
values
=
new
std::vector<G4AttValue>;
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values->push_back(
G4AttValue
(
"ID"
,
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G4UIcommand::ConvertToString
(
fLayerID
),
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""
));
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values->push_back(
G4AttValue
(
"Pos"
,
G4BestUnit
(
fWorldPos
,
"Length"
),
""
));
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return
values
;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void
SensitiveDetectorHit::Print
(){
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G4cout
<<
fLayerID
<<
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","
<<
fWorldPos
.
x
() <<
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","
<<
fWorldPos
.
z
() <<
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","
<<
fWorldPos
.
y
() <<
G4endl
;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
geant4
tree
geant4-10.6-release
examples
extended
exoticphysics
channeling
src
SensitiveDetectorHit.cc
Built by
Jin Huang
. updated:
Wed Jun 29 2022 17:25:00
using
1.8.2 with
ECCE GitHub integration