| Accumulate(G4THitsMap< G4double > *map) | G4VScoringMesh | |
| Accumulate(G4THitsMap< G4StatDouble > *map) | G4VScoringMesh | |
| Activate(G4bool vl=true) | G4VScoringMesh | inline |
| Construct(G4VPhysicalVolume *fWorldPhys) | G4VScoringMesh | |
| copyNumberLevel | G4VScoringMesh | protected |
| Draw(RunScore *map, G4VScoreColorMap *colorMap, G4int axflg=111) | G4ScoringBox | virtual |
| DrawColumn(RunScore *map, G4VScoreColorMap *colorMap, G4int idxProj, G4int idxColumn) | G4ScoringBox | virtual |
| DrawMesh(const G4String &psName, G4VScoreColorMap *colorMap, G4int axflg=111) | G4VScoringMesh | |
| DrawMesh(const G4String &psName, G4int idxPlane, G4int iColumn, G4VScoreColorMap *colorMap) | G4VScoringMesh | |
| Dump() | G4VScoringMesh | |
| EventScore typedef | G4VScoringMesh | |
| fActive | G4VScoringMesh | protected |
| fCenterPosition | G4VScoringMesh | protected |
| fConstructed | G4VScoringMesh | protected |
| fCurrentPS | G4VScoringMesh | protected |
| fDivisionAxisNames | G4VScoringMesh | protected |
| fDrawPSName | G4VScoringMesh | protected |
| fDrawUnit | G4VScoringMesh | protected |
| fDrawUnitValue | G4VScoringMesh | protected |
| fGeometryHasBeenDestroyed | G4VScoringMesh | protected |
| FindPrimitiveScorer(const G4String &psname) | G4VScoringMesh | |
| fMap | G4VScoringMesh | protected |
| fMeshElementLogical | G4VScoringMesh | protected |
| fMFD | G4VScoringMesh | protected |
| fNSegment | G4VScoringMesh | protected |
| fParallelWorldProcess | G4VScoringMesh | protected |
| fRotationMatrix | G4VScoringMesh | protected |
| fSegmentDirection | G4ScoringBox | private |
| fShape | G4VScoringMesh | protected |
| fSize | G4VScoringMesh | protected |
| fWorldName | G4VScoringMesh | protected |
| G4ScoringBox(G4String wName) | G4ScoringBox | |
| G4VScoringMesh(const G4String &wName) | G4VScoringMesh | |
| GeometryHasBeenDestroyed() | G4VScoringMesh | inline |
| GetCopyNumberLevel() const | G4VScoringMesh | inline |
| GetCurrentPSUnit() | G4VScoringMesh | |
| GetDivisionAxisNames(G4String divisionAxisNames[3]) | G4VScoringMesh | |
| GetIndex(G4int x, G4int y, G4int z) const | G4ScoringBox | private |
| GetMeshElementLogical() const | G4VScoringMesh | inline |
| GetNumberOfSegments(G4int nSegment[3]) | G4VScoringMesh | |
| GetParallelWorldProcess() const | G4VScoringMesh | inline |
| GetPrimitiveScorer(const G4String &name) | G4VScoringMesh | protected |
| GetPSUnit(const G4String &psname) | G4VScoringMesh | |
| GetPSUnitValue(const G4String &psname) | G4VScoringMesh | |
| GetReplicaPosition(G4int x, G4int y, G4int z) | G4ScoringBox | private |
| GetRotationMatrix() const | G4VScoringMesh | inline |
| GetScoreMap() const | G4VScoringMesh | inline |
| GetShape() const | G4VScoringMesh | inline |
| GetSize() const | G4VScoringMesh | |
| GetTranslation() const | G4VScoringMesh | inline |
| GetWorldName() const | G4VScoringMesh | inline |
| GetXYZ(G4int index, G4int q[3]) const | G4ScoringBox | private |
| IsActive() const | G4VScoringMesh | inline |
| IsCurrentPrimitiveScorerNull() | G4VScoringMesh | inline |
| List() const | G4ScoringBox | virtual |
| Merge(const G4VScoringMesh *scMesh) | G4VScoringMesh | |
| MeshScoreMap typedef | G4VScoringMesh | |
| MeshShape enum name | G4VScoringMesh | |
| nMeshIsSet | G4VScoringMesh | protected |
| ReadyForQuantity() const | G4VScoringMesh | inline |
| ResetScore() | G4VScoringMesh | |
| RotateX(G4double delta) | G4VScoringMesh | |
| RotateY(G4double delta) | G4VScoringMesh | |
| RotateZ(G4double delta) | G4VScoringMesh | |
| RunScore typedef | G4VScoringMesh | |
| SetCenterPosition(G4double centerPosition[3]) | G4VScoringMesh | |
| SetCopyNumberLevel(G4int val) | G4VScoringMesh | inline |
| SetCurrentPrimitiveScorer(const G4String &name) | G4VScoringMesh | |
| SetCurrentPSUnit(const G4String &unit) | G4VScoringMesh | |
| SetDrawPSName(const G4String &psname) | G4VScoringMesh | inline |
| SetFilter(G4VSDFilter *filter) | G4VScoringMesh | |
| SetMeshElementLogical(G4LogicalVolume *val) | G4VScoringMesh | inline |
| SetNullToCurrentPrimitiveScorer() | G4VScoringMesh | inline |
| SetNumberOfSegments(G4int nSegment[3]) | G4VScoringMesh | |
| SetParallelWorldProcess(G4ParallelWorldProcess *proc) | G4VScoringMesh | inline |
| SetPrimitiveScorer(G4VPrimitiveScorer *ps) | G4VScoringMesh | |
| SetSegmentDirection(G4int dir) | G4ScoringBox | inline |
| SetSize(G4double size[3]) | G4VScoringMesh | |
| SetupGeometry(G4VPhysicalVolume *fWorldPhys) | G4ScoringBox | protectedvirtual |
| SetVerboseLevel(G4int vl) | G4VScoringMesh | inline |
| sizeIsSet | G4VScoringMesh | protected |
| verboseLevel | G4VScoringMesh | protected |
| WorkerConstruct(G4VPhysicalVolume *fWorldPhys) | G4VScoringMesh | |
| ~G4ScoringBox() | G4ScoringBox | |
| ~G4VScoringMesh() | G4VScoringMesh | virtual |