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ECCE @ EIC Software
Reference for
ECCE @ EIC
simulation and reconstruction software on GitHub
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This is the complete list of members for G4MultiUnion, including all inherited members.
| AddNode(G4VSolid &solid, G4Transform3D &trans) | G4MultiUnion | |
| BoundingLimits(G4ThreeVector &aMin, G4ThreeVector &aMax) const | G4MultiUnion | virtual |
| CalculateClippedPolygonExtent(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const | G4VSolid | protected |
| CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const | G4MultiUnion | virtual |
| ClipBetweenSections(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const | G4VSolid | protected |
| ClipCrossSection(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const | G4VSolid | protected |
| ClipPolygon(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis) const | G4VSolid | protected |
| Clone() const | G4MultiUnion | virtual |
| ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep) | G4VSolid | virtual |
| CreatePolyhedron() const | G4MultiUnion | virtual |
| DescribeYourselfTo(G4VGraphicsScene &scene) const | G4MultiUnion | virtual |
| DistanceToIn(const G4ThreeVector &aPoint) const | G4MultiUnion | virtual |
| DistanceToIn(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection) const | G4MultiUnion | virtual |
| DistanceToInCandidates(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection, std::vector< G4int > &candidates, G4SurfBits &bits) const | G4MultiUnion | private |
| DistanceToInNoVoxels(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection) const | G4MultiUnion | |
| DistanceToOut(const G4ThreeVector &aPoint) const | G4MultiUnion | virtual |
| DistanceToOut(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection, const G4bool calcNorm=false, G4bool *validNorm=nullptr, G4ThreeVector *aNormalVector=nullptr) const | G4MultiUnion | virtual |
| DistanceToOutNoVoxels(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection, G4ThreeVector *aNormalVector) const | G4MultiUnion | |
| DistanceToOutVoxels(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection, G4ThreeVector *aNormalVector) const | G4MultiUnion | |
| DistanceToOutVoxelsCore(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection, G4ThreeVector *aNormalVector, G4bool &aConvex, std::vector< G4int > &candidates) const | G4MultiUnion | |
| DumpInfo() const | G4VSolid | inline |
| EstimateCubicVolume(G4int nStat, G4double epsilon) const | G4VSolid | |
| EstimateSurfaceArea(G4int nStat, G4double ell) const | G4VSolid | |
| Extent(EAxis aAxis, G4double &aMin, G4double &aMax) const | G4MultiUnion | |
| fAccurate | G4MultiUnion | mutableprivate |
| fCubicVolume | G4MultiUnion | private |
| fpPolyhedron | G4MultiUnion | mutableprivate |
| fRebuildPolyhedron | G4MultiUnion | mutableprivate |
| fSolids | G4MultiUnion | private |
| fSurfaceArea | G4MultiUnion | private |
| fTransformObjs | G4MultiUnion | private |
| fVoxels | G4MultiUnion | private |
| G4MultiUnion() | G4MultiUnion | inline |
| G4MultiUnion(const G4String &name) | G4MultiUnion | |
| G4MultiUnion(const G4MultiUnion &rhs) | G4MultiUnion | |
| G4MultiUnion(__void__ &) | G4MultiUnion | |
| G4Voxelizer class | G4MultiUnion | friend |
| G4VSolid(const G4String &name) | G4VSolid | |
| G4VSolid(__void__ &) | G4VSolid | |
| G4VSolid(const G4VSolid &rhs) | G4VSolid | |
| GetConstituentSolid(G4int no) const | G4VSolid | virtual |
| GetConstituentSolid(G4int no) | G4VSolid | virtual |
| GetCubicVolume() | G4MultiUnion | virtual |
| GetDisplacedSolidPtr() const | G4VSolid | virtual |
| GetDisplacedSolidPtr() | G4VSolid | virtual |
| GetEntityType() const | G4MultiUnion | inlinevirtual |
| GetExtent() const | G4VSolid | virtual |
| GetGlobalPoint(const G4Transform3D &trans, const G4ThreeVector &lpoint) const | G4MultiUnion | inlineprivate |
| GetGlobalVector(const G4Transform3D &trans, const G4ThreeVector &lvec) const | G4MultiUnion | inlineprivate |
| GetLocalPoint(const G4Transform3D &trans, const G4ThreeVector &gpoint) const | G4MultiUnion | inlineprivate |
| GetLocalVector(const G4Transform3D &trans, const G4ThreeVector &gvec) const | G4MultiUnion | inlineprivate |
| GetName() const | G4VSolid | inline |
| GetNumberOfSolids() const | G4MultiUnion | inline |
| GetPointOnSurface() const | G4MultiUnion | virtual |
| GetPolyhedron() const | G4MultiUnion | virtual |
| GetSolid(G4int index) const | G4MultiUnion | inline |
| GetSurfaceArea() | G4MultiUnion | virtual |
| GetTolerance() const | G4VSolid | inline |
| GetTransformation(G4int index) const | G4MultiUnion | inline |
| GetVoxels() const | G4MultiUnion | inline |
| Inside(const G4ThreeVector &aPoint) const | G4MultiUnion | virtual |
| InsideIterator(const G4ThreeVector &aPoint) const | G4MultiUnion | |
| InsideNoVoxels(const G4ThreeVector &aPoint) const | G4MultiUnion | |
| InsideWithExclusion(const G4ThreeVector &aPoint, G4SurfBits *bits=0) const | G4MultiUnion | private |
| kCarTolerance | G4VSolid | protected |
| kRadTolerance | G4MultiUnion | private |
| operator=(const G4MultiUnion &rhs) | G4MultiUnion | |
| G4VSolid::operator=(const G4VSolid &rhs) | G4VSolid | |
| operator==(const G4VSolid &s) const | G4VSolid | inline |
| SafetyFromOutsideNumberNode(const G4ThreeVector &aPoint, G4double &safety) const | G4MultiUnion | private |
| SetAccurateSafety(G4bool flag) | G4MultiUnion | inline |
| SetName(const G4String &name) | G4VSolid | inline |
| StreamInfo(std::ostream &os) const | G4MultiUnion | virtual |
| SurfaceNormal(const G4ThreeVector &aPoint) const | G4MultiUnion | virtual |
| TransformLimits(G4ThreeVector &min, G4ThreeVector &max, const G4Transform3D &transformation) const | G4MultiUnion | private |
| Voxelize() | G4MultiUnion | |
| ~G4MultiUnion() | G4MultiUnion | |
| ~G4VSolid() | G4VSolid | virtual |