ECCE @ EIC Software
Reference for
ECCE @ EIC
simulation and reconstruction software on GitHub
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This is the complete list of members for G4MultiUnion, including all inherited members.
AddNode(G4VSolid &solid, G4Transform3D &trans) | G4MultiUnion | |
BoundingLimits(G4ThreeVector &aMin, G4ThreeVector &aMax) const | G4MultiUnion | virtual |
CalculateClippedPolygonExtent(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const | G4VSolid | protected |
CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const | G4MultiUnion | virtual |
ClipBetweenSections(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const | G4VSolid | protected |
ClipCrossSection(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const | G4VSolid | protected |
ClipPolygon(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis) const | G4VSolid | protected |
Clone() const | G4MultiUnion | virtual |
ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep) | G4VSolid | virtual |
CreatePolyhedron() const | G4MultiUnion | virtual |
DescribeYourselfTo(G4VGraphicsScene &scene) const | G4MultiUnion | virtual |
DistanceToIn(const G4ThreeVector &aPoint) const | G4MultiUnion | virtual |
DistanceToIn(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection) const | G4MultiUnion | virtual |
DistanceToInCandidates(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection, std::vector< G4int > &candidates, G4SurfBits &bits) const | G4MultiUnion | private |
DistanceToInNoVoxels(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection) const | G4MultiUnion | |
DistanceToOut(const G4ThreeVector &aPoint) const | G4MultiUnion | virtual |
DistanceToOut(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection, const G4bool calcNorm=false, G4bool *validNorm=nullptr, G4ThreeVector *aNormalVector=nullptr) const | G4MultiUnion | virtual |
DistanceToOutNoVoxels(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection, G4ThreeVector *aNormalVector) const | G4MultiUnion | |
DistanceToOutVoxels(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection, G4ThreeVector *aNormalVector) const | G4MultiUnion | |
DistanceToOutVoxelsCore(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection, G4ThreeVector *aNormalVector, G4bool &aConvex, std::vector< G4int > &candidates) const | G4MultiUnion | |
DumpInfo() const | G4VSolid | inline |
EstimateCubicVolume(G4int nStat, G4double epsilon) const | G4VSolid | |
EstimateSurfaceArea(G4int nStat, G4double ell) const | G4VSolid | |
Extent(EAxis aAxis, G4double &aMin, G4double &aMax) const | G4MultiUnion | |
fAccurate | G4MultiUnion | mutableprivate |
fCubicVolume | G4MultiUnion | private |
fpPolyhedron | G4MultiUnion | mutableprivate |
fRebuildPolyhedron | G4MultiUnion | mutableprivate |
fSolids | G4MultiUnion | private |
fSurfaceArea | G4MultiUnion | private |
fTransformObjs | G4MultiUnion | private |
fVoxels | G4MultiUnion | private |
G4MultiUnion() | G4MultiUnion | inline |
G4MultiUnion(const G4String &name) | G4MultiUnion | |
G4MultiUnion(const G4MultiUnion &rhs) | G4MultiUnion | |
G4MultiUnion(__void__ &) | G4MultiUnion | |
G4Voxelizer class | G4MultiUnion | friend |
G4VSolid(const G4String &name) | G4VSolid | |
G4VSolid(__void__ &) | G4VSolid | |
G4VSolid(const G4VSolid &rhs) | G4VSolid | |
GetConstituentSolid(G4int no) const | G4VSolid | virtual |
GetConstituentSolid(G4int no) | G4VSolid | virtual |
GetCubicVolume() | G4MultiUnion | virtual |
GetDisplacedSolidPtr() const | G4VSolid | virtual |
GetDisplacedSolidPtr() | G4VSolid | virtual |
GetEntityType() const | G4MultiUnion | inlinevirtual |
GetExtent() const | G4VSolid | virtual |
GetGlobalPoint(const G4Transform3D &trans, const G4ThreeVector &lpoint) const | G4MultiUnion | inlineprivate |
GetGlobalVector(const G4Transform3D &trans, const G4ThreeVector &lvec) const | G4MultiUnion | inlineprivate |
GetLocalPoint(const G4Transform3D &trans, const G4ThreeVector &gpoint) const | G4MultiUnion | inlineprivate |
GetLocalVector(const G4Transform3D &trans, const G4ThreeVector &gvec) const | G4MultiUnion | inlineprivate |
GetName() const | G4VSolid | inline |
GetNumberOfSolids() const | G4MultiUnion | inline |
GetPointOnSurface() const | G4MultiUnion | virtual |
GetPolyhedron() const | G4MultiUnion | virtual |
GetSolid(G4int index) const | G4MultiUnion | inline |
GetSurfaceArea() | G4MultiUnion | virtual |
GetTolerance() const | G4VSolid | inline |
GetTransformation(G4int index) const | G4MultiUnion | inline |
GetVoxels() const | G4MultiUnion | inline |
Inside(const G4ThreeVector &aPoint) const | G4MultiUnion | virtual |
InsideIterator(const G4ThreeVector &aPoint) const | G4MultiUnion | |
InsideNoVoxels(const G4ThreeVector &aPoint) const | G4MultiUnion | |
InsideWithExclusion(const G4ThreeVector &aPoint, G4SurfBits *bits=0) const | G4MultiUnion | private |
kCarTolerance | G4VSolid | protected |
kRadTolerance | G4MultiUnion | private |
operator=(const G4MultiUnion &rhs) | G4MultiUnion | |
G4VSolid::operator=(const G4VSolid &rhs) | G4VSolid | |
operator==(const G4VSolid &s) const | G4VSolid | inline |
SafetyFromOutsideNumberNode(const G4ThreeVector &aPoint, G4double &safety) const | G4MultiUnion | private |
SetAccurateSafety(G4bool flag) | G4MultiUnion | inline |
SetName(const G4String &name) | G4VSolid | inline |
StreamInfo(std::ostream &os) const | G4MultiUnion | virtual |
SurfaceNormal(const G4ThreeVector &aPoint) const | G4MultiUnion | virtual |
TransformLimits(G4ThreeVector &min, G4ThreeVector &max, const G4Transform3D &transformation) const | G4MultiUnion | private |
Voxelize() | G4MultiUnion | |
~G4MultiUnion() | G4MultiUnion | |
~G4VSolid() | G4VSolid | virtual |