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GB07DetectorConstruction.cc
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25 //
28 //
30 #include "G4SystemOfUnits.hh"
31 
32 #include "G4Material.hh"
33 #include "G4NistManager.hh"
34 
35 #include "G4Box.hh"
36 #include "G4LogicalVolume.hh"
37 #include "G4LogicalVolumeStore.hh"
38 #include "G4PVPlacement.hh"
39 
40 #include "G4NistManager.hh"
41 
43 
44 #include "GB07SD.hh"
45 #include "G4SDManager.hh"
46 
47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
48 
51 {}
52 
53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
54 
56 {}
57 
58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
59 
61 {
62  G4Material* worldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
63  G4Material* defaultMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_CONCRETE");
64 
65  G4VSolid* solidWorld = new G4Box("World", 10*m, 10*m, 10*m );
66 
67  G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld, // its solid
68  worldMaterial, // its material
69  "World"); // its name
70 
71  G4PVPlacement* physiWorld = new G4PVPlacement(0, // no rotation
72  G4ThreeVector(), // at (0,0,0)
73  logicWorld, // its logical volume
74  "World", // its name
75  0, // its mother volume
76  false, // no boolean operation
77  0); // copy number
78 
79  // -----------------------------------
80  // -- volume where biasing is applied:
81  // -----------------------------------
82  G4double halfZ = 1*m;
83  G4VSolid* solidTest = new G4Box("test.solid", 1*m, 1*m, halfZ );
84 
85  G4LogicalVolume* logicTest = new G4LogicalVolume(solidTest, // its solid
86  defaultMaterial, // its material
87  "test.logical"); // its name
88 
89  new G4PVPlacement(0, // no rotation
90  G4ThreeVector(0,0, halfZ), // put entrance at (0,0,0)
91  logicTest, // its logical volume
92  "test.physical", // its name
93  logicWorld, // its mother volume
94  false, // no boolean operation
95  0); // copy number
96 
97 
98  // ------------------------------------------------------------
99  // -- volume to tally exiting particles, put next to above one:
100  // ------------------------------------------------------------
101  G4double halfZtally = 0.5*mm;
102  G4VSolid* solidTally = new G4Box("tally.solid", 1*m, 1*m, halfZtally );
103  G4LogicalVolume* logicTally = new G4LogicalVolume(solidTally, // its solid
104  worldMaterial, // its material
105  "tally.logical"); // its name
106 
107  new G4PVPlacement(0, // no rotation
108  G4ThreeVector(0,0, 2*halfZ + halfZtally), // put next to test.phys
109  logicTally, // its logical volume
110  "tally.physical", // its name
111  logicWorld, // its mother volume
112  false, // no boolean operation
113  0); // copy number
114 
115 
116  return physiWorld;
117 }
118 
119 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
120 
122 {
123  // -- Fetch volume for biasing:
124  G4LogicalVolume* logicTest = G4LogicalVolumeStore::GetInstance()->GetVolume("test.logical");
125 
126  // ----------------------------------------------
127  // -- operator creation and attachment to volume:
128  // ----------------------------------------------
130  testMany->AttachTo(logicTest);
131  G4cout << " Attaching biasing operator " << testMany->GetName()
132  << " to logical volume " << logicTest->GetName()
133  << G4endl;
134 
135  // ---------------------------------------------------------------------------------
136  // -- Attach sensitive detector to print information on particle exiting the shield:
137  // ---------------------------------------------------------------------------------
138  // -- create and register sensitive detector code module:
140  G4VSensitiveDetector* sd = new GB07SD("Tally");
141  SDman->AddNewDetector(sd);
142  // -- Fetch volume for sensitivity and attach sensitive module to it:
143  G4LogicalVolume* logicSD =
144  G4LogicalVolumeStore::GetInstance()->GetVolume("tally.logical");
145  logicSD->SetSensitiveDetector(sd);
146 }
147 
148 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......